Noticed this when using a head model with a thinner neck.
The headless texture has visible bloodstains baked into the texture, which becomes visible:

This probably needs another approach as for setting the player/diffuse.png texture whilst the player is alive; considering now that heads can now be changed independent of the model, the playermodel is always one of either:
"actors/player/female/headless"
"actors/player/male/headless"
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if (|| [strcmp (mdlname) "actors/player/female/headless"] [strcmp (mdlname) "actors/player/male/headless"]) [ |
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iqmskin * "<dds>headless.png" "<dds>mask.png" 0.25 0.0 1 0 |
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] [ |
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iqmskin * "<dds>diffuse.png" "<dds>mask.png" 0.25 0.0 1 0 |
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] |
Noticed this when using a head model with a thinner neck.

The headless texture has visible bloodstains baked into the texture, which becomes visible:
This probably needs another approach as for setting the player/diffuse.png texture whilst the player is alive; considering now that heads can now be changed independent of the model, the playermodel is always one of either:
"actors/player/female/headless""actors/player/male/headless"actors/player/player.cfg
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