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Description
Going to require:
- Update Encodable trait
encodemethods to usebf.write_varint(). - Add a
write_varint()method forBufferfish. - Update codegen to read varints on the JS side automatically.
Probably use a simple most significant bit variation for encoding, as negative values (thus signed ints) are not used in network messages for the game server.
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enhancementNew feature or requestNew feature or request