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bootapp.cpp
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126 lines (120 loc) · 5.56 KB
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#include "bootapp.h"
#include "pane1.h"
#include "pane2.h"
#include "pane3.h"
using namespace app;
using namespace cat;
// ----------------------------------------------------------------------------
BootApp::BootApp() {
}
// ----------------------------------------------------------------------------
BootApp::~BootApp() {
}
// ----------------------------------------------------------------------------
// App Lifecycle: cb_startup -> cb_resume <-> cb_pause -> cb_shutdown
// ----------------------------------------------------------------------------
// cb_startup is called upon kernel->run(app)
// ----------------------------------------------------------------------------
bool BootApp::cb_startup(Timestamp now) {
Logger::d("App", "cb_startup");
auto desktop = kernel()->ui()->desktop();
// Pane with texture
auto pane1 = new Pane1(kernel(), Rect2i(0, 0, 0, 0));
desktop->attach(pane1);
auto pane3 = new Pane3(kernel(), Rect2i(0, 0, 400, 300));
desktop->attach(pane3);
m_pane = new Pane2(kernel(), Rect2i(0, 0, 256, 256));
desktop->attach(m_pane);
desktop->ev_layout += [this, pane1, pane3](Widget* w) -> void {
pane1->set_size(w->get_size().width / 2, w->get_size().height/2); // half desktop size
};
desktop->ev_layout.call(desktop); // trigger relayout
// handle UI events
pane1->ev_check += [this](Widget* w, bool checked) -> void {
Logger::d("App", "Pane1 Checked: %s!", checked ? "YES" : "NO");
if (checked) {
auto interpolator = std::shared_ptr<Interpolator>(new AccelerateInterpolator());
m_pane->animators.translate.set_interpolator(interpolator);
m_pane->animators.opacity.set_interpolator(interpolator);
m_pane->animators.translate.start(Point2i(-100, 100), Point2i(0, 100));
m_pane->animators.opacity.start(0, 1.0f);
m_pane->animators.opacity.set_callback(nullptr);
m_pane->set_visible(true);
} else {
auto interpolator = std::shared_ptr<Interpolator>(new AccelerateInterpolator());
m_pane->animators.translate.set_interpolator(interpolator);
m_pane->animators.opacity.set_interpolator(interpolator);
m_pane->animators.translate.start(Point2i(0, 100), Point2i(-100, 100));
m_pane->animators.opacity.start(1.0f, 0);
m_pane->animators.opacity.set_callback([this]() -> void {
m_pane->set_visible(false);
});
}
};
return true;
}
// cb_resume is called when the program has resumed
// ----------------------------------------------------------------------------
void BootApp::cb_resume() {
Logger::d("App", "cb_resume");
}
// cb_pause is called when the program is going background
// ----------------------------------------------------------------------------
void BootApp::cb_pause() {
Logger::d("App", "cb_pause");
}
// cb_shutdown is called after app->exit()
// ----------------------------------------------------------------------------
void BootApp::cb_shutdown(Timestamp now) {
Logger::d("App", "cb_shutdown");
}
// ----------------------------------------------------------------------------
// OpenGL Context. Everything retained from ResourceManager is managed and
// automatically restored upon cb_context_restored()
// You only need to handle your own resources here.
// ----------------------------------------------------------------------------
// cb_context_lost is called when the GL context is lost
// you should release any manual created gfx resources here.
// resources retained by resource manager will be auto reloaded by the kernel.
// ----------------------------------------------------------------------------
void BootApp::cb_context_lost() {
Logger::d("App", "cb_context_lost");
}
// cb_context_restored is called when the GL context is restored
// you should reload any manual created gfx resources here.
// resources retained by resource manager will be auto reloaded by the kernel.
// ----------------------------------------------------------------------------
bool BootApp::cb_context_restored() {
Logger::d("App", "cb_context_restored");
return true;
}
// cb_resize is called when the screen is resized, you may adjust ui scale here
// ----------------------------------------------------------------------------
void BootApp::cb_resize(int width, int height) {
int preferredW, preferredH;
switch (kernel()->platform()) {
case Platform::Windows: preferredW = 1280; preferredH = 720; break;
case Platform::Mac: preferredW = 1280; preferredH = 720; break;
case Platform::IOS: preferredW = 512; preferredH = 960; break;
case Platform::Android: preferredW = 512; preferredH = 960; break;
default: preferredW = 512; preferredH = 960;
}
float scaleX = (float)width / preferredW;
float scaleY = (float)height / preferredH;
kernel()->ui()->scale(scaleX<scaleY ? scaleX : scaleY);
}
// cb_render is called in the render pipeline
// ----------------------------------------------------------------------------
void BootApp::cb_render(Renderer* r, Timestamp now) {
}
// ----------------------------------------------------------------------------
bool BootApp::cb_timer(Timestamp now, int msg) {
Logger::d("App", "cb_timer");
return true;
}
// ----------------------------------------------------------------------------
bool BootApp::cb_button1_click(cat::Widget* widget) {
Logger::d("App", "Button1 Clicked!");
return true;
}
// ----------------------------------------------------------------------------