Skip to content

Animating chosen texture region #1

@popcron

Description

@popcron

one design is to have a system that reads data from a component, to update a texture binding:

public struct TextureRegion
{
    public DescriptorResourceKey key;
    public Vector4 region;
}

this approach benefits from being able to leverage the automations project. but this then suffers from being a component, so if theres more than 1 texture binding that needs to be animated it needs additional types :(

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions