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Update codes follow core changes
1 parent 14a55f2 commit 375ce17

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Scripts/AimAtCursorPlayerCharacterController.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -282,7 +282,7 @@ protected void UpdateFireInput()
282282
{
283283
if (!ConstructingBuildingEntity)
284284
{
285-
if (PlayerCharacterEntity.CallServerAttack(isLeftHandAttacking))
285+
if (PlayerCharacterEntity.Attack(isLeftHandAttacking))
286286
isLeftHandAttacking = !isLeftHandAttacking;
287287
}
288288
}
@@ -408,9 +408,9 @@ protected void ReloadAmmo()
408408
{
409409
// Reload ammo at server
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if (!PlayerCharacterEntity.EquipWeapons.rightHand.IsAmmoFull())
411-
PlayerCharacterEntity.CallServerReload(false);
411+
PlayerCharacterEntity.Reload(false);
412412
else if (!PlayerCharacterEntity.EquipWeapons.leftHand.IsAmmoFull())
413-
PlayerCharacterEntity.CallServerReload(true);
413+
PlayerCharacterEntity.Reload(true);
414414
}
415415

416416
public override void UseHotkey(HotkeyType type, string relateId, Vector3? aimPosition)
@@ -438,7 +438,7 @@ protected void UseSkill(string id, Vector3? aimPosition)
438438

439439
bool isAttackSkill = skill.IsAttack();
440440
AimPosition skillAimPosition = AimPosition.Create(aimPosition);
441-
if (PlayerCharacterEntity.CallServerUseSkill(skill.DataId, isLeftHandAttacking, skillAimPosition) && isAttackSkill)
441+
if (PlayerCharacterEntity.UseSkill(skill.DataId, isLeftHandAttacking, skillAimPosition) && isAttackSkill)
442442
{
443443
isLeftHandAttacking = !isLeftHandAttacking;
444444
}
@@ -496,7 +496,7 @@ protected void UseItem(string id, Vector3? aimPosition)
496496
{
497497
bool isAttackSkill = (item as ISkillItem).UsingSkill.IsAttack();
498498
AimPosition skillAimPosition = AimPosition.Create(aimPosition);
499-
if (PlayerCharacterEntity.CallServerUseSkillItem((short)itemIndex, isLeftHandAttacking, skillAimPosition) && isAttackSkill)
499+
if (PlayerCharacterEntity.UseSkillItem((short)itemIndex, isLeftHandAttacking, skillAimPosition) && isAttackSkill)
500500
{
501501
isLeftHandAttacking = !isLeftHandAttacking;
502502
}

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