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Update codes follow CORE changes
1 parent 14cfb31 commit 408690e

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-5
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+3
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Scripts/AimAtCursorPlayerCharacterController.cs

Lines changed: 3 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -438,14 +438,12 @@ public override void UseHotkey(HotkeyType type, string relateId, AimPosition aim
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protected void UseSkill(string id, AimPosition aimPosition)
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{
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BaseSkill skill;
441-
short skillLevel;
442-
443441
if (!GameInstance.Skills.TryGetValue(BaseGameData.MakeDataId(id), out skill) || skill == null ||
444-
!PlayerCharacterEntity.GetCaches().Skills.TryGetValue(skill, out skillLevel))
442+
!PlayerCharacterEntity.GetCaches().Skills.TryGetValue(skill, out _))
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return;
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447445
bool isAttackSkill = skill.IsAttack();
448-
if (PlayerCharacterEntity.UseSkill(skill.DataId, isLeftHandAttacking, aimPosition) && isAttackSkill)
446+
if (PlayerCharacterEntity.UseSkill(skill.DataId, isLeftHandAttacking, SelectedEntityObjectId, aimPosition) && isAttackSkill)
449447
{
450448
isLeftHandAttacking = !isLeftHandAttacking;
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}
@@ -502,7 +500,7 @@ protected void UseItem(string id, AimPosition aimPosition)
502500
else if (item.IsSkill())
503501
{
504502
bool isAttackSkill = (item as ISkillItem).UsingSkill.IsAttack();
505-
if (PlayerCharacterEntity.UseSkillItem((short)itemIndex, isLeftHandAttacking, aimPosition) && isAttackSkill)
503+
if (PlayerCharacterEntity.UseSkillItem((short)itemIndex, isLeftHandAttacking, SelectedEntityObjectId, aimPosition) && isAttackSkill)
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{
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isLeftHandAttacking = !isLeftHandAttacking;
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}

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