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Update codes follow core changes
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+6
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Scripts/AimAtCursorPlayerCharacterController.cs

Lines changed: 6 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -593,7 +593,7 @@ public void FindAndSetBuildingAreaByAxes(Vector2 aimAxes)
593593
public void FindAndSetBuildingAreaByMousePosition()
594594
{
595595
Vector3 worldPosition2D;
596-
LoopSetBuildingArea(physicFunctions.RaycastPickObjects(CacheGameplayCamera, InputManager.MousePosition(), CurrentGameInstance.GetBuildLayerMask(), 100f, out worldPosition2D), worldPosition2D);
596+
LoopSetBuildingArea(physicFunctions.RaycastPickObjects(CacheGameplayCamera, InputManager.MousePosition(), CurrentGameInstance.GetBuildLayerMask(), Vector3.Distance(CacheGameplayCameraTransform.position, MovementTransform.position) + ConstructingBuildingEntity.BuildDistance, out worldPosition2D), worldPosition2D);
597597
}
598598

599599
/// <summary>
@@ -604,14 +604,15 @@ public void FindAndSetBuildingAreaByMousePosition()
604604
/// <returns></returns>
605605
protected bool LoopSetBuildingArea(int count, Vector3 raycastPosition)
606606
{
607+
ConstructingBuildingEntity.HitSurface = false;
607608
IGameEntity gameEntity;
608609
BuildingArea buildingArea;
609610
Transform tempTransform;
610611
Vector3 tempVector3;
611612
for (int tempCounter = 0; tempCounter < count; ++tempCounter)
612613
{
613614
tempTransform = physicFunctions.GetRaycastTransform(tempCounter);
614-
tempVector3 = GameplayUtils.ClampPosition(CacheTransform.position, physicFunctions.GetRaycastPoint(tempCounter), ConstructingBuildingEntity.BuildDistance);
615+
tempVector3 = physicFunctions.GetRaycastPoint(tempCounter);
615616
if (CurrentGameInstance.DimensionType == DimensionType.Dimension3D)
616617
tempVector3.y = physicFunctions.GetRaycastPoint(tempCounter).y;
617618

@@ -623,6 +624,7 @@ protected bool LoopSetBuildingArea(int count, Vector3 raycastPosition)
623624
{
624625
// Hit something and it is not part of constructing building entity, assume that it is ground
625626
ConstructingBuildingEntity.BuildingArea = null;
627+
ConstructingBuildingEntity.HitSurface = true;
626628
ConstructingBuildingEntity.Position = GetBuildingPlacePosition(tempVector3);
627629
break;
628630
}
@@ -637,12 +639,14 @@ protected bool LoopSetBuildingArea(int count, Vector3 raycastPosition)
637639
}
638640

639641
ConstructingBuildingEntity.BuildingArea = buildingArea;
642+
ConstructingBuildingEntity.HitSurface = true;
640643
ConstructingBuildingEntity.Position = GetBuildingPlacePosition(tempVector3);
641644
return true;
642645
}
643646
if (CurrentGameInstance.DimensionType == DimensionType.Dimension2D)
644647
{
645648
ConstructingBuildingEntity.BuildingArea = null;
649+
ConstructingBuildingEntity.HitSurface = false;
646650
ConstructingBuildingEntity.Position = GetBuildingPlacePosition(raycastPosition);
647651
}
648652
return false;

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