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Change UIInventoryResponses name to ClientInventoryActions
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Scripts/AimAtCursorPlayerCharacterController.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -457,8 +457,8 @@ protected void UseItem(string id, Vector3? aimPosition)
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(short)itemIndex,
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equipWeaponSet,
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-1,
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UIInventoryResponses.ResponseUnEquipArmor,
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UIInventoryResponses.ResponseUnEquipWeapon);
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ClientInventoryActions.ResponseUnEquipArmor,
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ClientInventoryActions.ResponseUnEquipWeapon);
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return;
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}
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item = characterItem.GetItem();
@@ -475,8 +475,8 @@ protected void UseItem(string id, Vector3? aimPosition)
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GameInstance.ClientInventoryHandlers.RequestEquipItem(
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PlayerCharacterEntity,
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(short)itemIndex,
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UIInventoryResponses.ResponseEquipArmor,
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UIInventoryResponses.ResponseEquipWeapon);
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ClientInventoryActions.ResponseEquipArmor,
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ClientInventoryActions.ResponseEquipWeapon);
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}
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else if (item.IsSkill())
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{

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