Replies: 3 comments 2 replies
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Any code to review? |
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I didn't post any message, but I'm following the post as I initially raised the issue for my game (which is still not solved). As for your questions, I don't have the answer as I don't know exactly how it works inside, but I'd be apply to try tuning your code and seeing if I find alternative ways to fix the issue :) |
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Only for Following. Hope someone get a success way to do it. EDIT: Currently, and purely theoretically, I would do the following: Give the Tauri app a switch that can only be called up again from within its own programme – with environment or parameter, whatever. Then create a full screen with a logo or whatever, for example with It would also be possible to create a click-through here, but not all platforms would be supported – as far as I know from a former colleague, Wayland and the mobile apps would be left out. Windows, MacOS and X11 under linux should work. Or ask today a AI to implement something that works. EDIT: |
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Hey all 👋
I'm trying to render a wgpu frame over the webview with the goal to support the steam overlay.
Here is my advancement so far:
Kooha-2024-12-09-08-13-17.mp4
The green part is wgpu rendering to the window.
You can see the webview buttons rendering on top of it
What I'm trying to do is to have the webview under the wgpu frames with transparency (to show the overlay over the webview)
Using maybe some sort of frame ordering, I don't know
My work is based on:
Other solutions I've explored but don't know the viability:
stacking two windows on top of each other
make the overlay window topmost, transparent, frameless
when overlay is present disable passthrough, otherwise enable passthrough (to allow mouse clicks and other to hit the correct window)
What do you think about these solutions ?
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