Skip to content

is Raylib did not better option for Musializer. #107

Description

@ayoubelmhamdi

The games use 99% of CPU and it's normal, but if Musializer or another powerful tool acts as a game and uses 10% of CPU when we use 60 or 120 FPS is terrible, so we can't use any Raylib app in daily life, including Musializer, no one wants to use such an app that eats the resources and battery quickly.

I asked Raysan about this problem, he mentioned that the solution is to remove the SetTargetFPS() and hack the EndDrawing(), what's your opinion, could Musializer be optimized for CPU and battery 🔋 life.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions