Please test VulkanSceneGraph, vsgXchange and vsgeExamples in prep for dev releases #1693
robertosfield
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I have completed a block of work on the DatabaserPager/CompileManager/MemoryBufferPools to improve how VSG applications cope with a paged database consumes all the GPU memory resources at runtime - now the VSG will gracefully handle hitting memory limits and automatically adjust the pager settings to scavenge memory from inactive PagedLOD.
I have merged this work with VSG master and am getting ready to tag a dev release of VulkanSceneGraph, vsgXchange and vsgExamples.
Could folks check out the VulkanSceneGraph, vsgXchange and vsgExamples masters and let me know in this thread whether everything compiles OK, the vsgExamples run OK and your own applications compile and run OK. So far I have done compile and runtime testing under Kubuntu 24.04 and Windows 11, with Geforce 2060 and Geforce 1650 respectively, and appreciate testing on embedded and macOS systems that as well as wider hardware and Linux combos.
Thanks for your help. Please success and failures on this thread so I can get a feel for how the codebase is converging to dev release status.
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