feat(network): per-flow scheduler priority via netBoost data-flow registration - #127
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…rity Bridge the native stream socket registry (moonlight-common-c LiGetStreamSockets) up to ArkTS via getStreamSocketFds() and register video/audio/control flows with netBoost.setDataFlowDesc (API 26+, PRIO_HIGH) after the connection is established; deregister on stop. Also drop the never-wired five-tuple flow interfaces; their blocker (ArkTS unable to obtain native fds) is now resolved by the bridge. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Included review availability: Your plan provides up to 2 included reviews per hour; 1 remains after this review. 📝 WalkthroughWalkthrough新增 native 串流 socket 信息导出。ETS 层将 native 数据转换为 Changes串流流描述注册
Estimated code review effort: 4 (Complex) | ~45 minutes Merge Risk: ⚪ Minimal · up to The change adds per-flow network priority registration with API guards and failure isolation; no actionable merge-blocking risk remains beyond normal checks and review. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
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In `@entry/src/main/ets/service/network/NetworkBoostService.ets`:
- Around line 247-249: Update stop() to track whether the scene was successfully
entered independently of registeredFlowFds; when
setSceneDesc(...SCENE_EVENT_ENTER) succeeds, still send SCENE_EVENT_LEAVE during
clearDataFlowDesc() even if fds is empty or all setDataFlowDesc calls fail,
while preserving the early return for scenes that were never entered.
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entry/src/main/ets/service/network/NetworkBoostService.etsentry/src/main/ets/service/streaming/MoonBridge.etsentry/src/main/ets/service/streaming/StreamingSession.etsnativelib/src/main/cpp/moonlight-common-cnativelib/src/main/cpp/moonlight_bridge.cppnativelib/src/main/cpp/moonlight_bridge.hnativelib/src/main/cpp/napi_init.cpp
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Track sceneEntered separately from registeredFlowFds so that clearDataFlowDesc() still emits SCENE_EVENT_LEAVE when setSceneDesc(ENTER) succeeded but every setDataFlowDesc registration failed. Otherwise the system would keep the realtimeGame scene state alive indefinitely. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
改了啥
getStreamSocketFds()拿到 fd + 本地端口,注册到netBoost.setDataFlowDesc(API 26+,PRIO_HIGH),停止时发 LEAVE 注销NetworkBoostService.registerStreamingFlows():API 版本守卫 + 逐流注册/注销,失败只打日志不影响串流NetworkBoostFiveTupleFlow等,无外部调用方)LiGetStreamSockets()fd 注册表)为啥要改
抗网络抖动的最后一块空白:per-flow 调度优先级。此前只有 DSCP 标记(路由器内有效)和
realtimeGame全 App 级 QoS 申报;setDataFlowDesc能让系统调度精确到串流 socket 本身。一直没接的原因是 ArkTS 拿不到 native socket fd(PR #40 记录的原生阻碍),本 PR 与 common-c#25 一起把它补上。验证
assembleHap构建通过(arm64-v8a + x86_64)[StreamingSession] 串流 socket: video fd=93 port=59577, audio fd=80 port=37911, control fd=91 port=49135API 24 < 26,跳过流描述注册setDataFlowDesc真实调用需 API 26 设备,待真机验证(模拟器系统镜像为 API 24)Test plan
setDataFlowDesc注册成功、停止时 LEAVE🤖 Generated with Claude Code
Summary by CodeRabbit
新功能
改进