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@V3x-0E V3x-0E commented Nov 18, 2025

Screenshots on page "Set up" will be updated again when version 6.3 becomes the LTS

I couldn't seem to get the first 2 screen shots replicated.

@V3x-0E V3x-0E marked this pull request as draft November 28, 2025 10:00
V3x-0E and others added 7 commits December 3, 2025 16:11
Added a note to include a photo when selecting the 3D (URP) Core template.
Updated instructions for preparing a Unity project for Android, including changes to menu options and added clarifications.
Updated images in the setup guide for Unity on Android to reflect the latest version.
1. Once recognized, your device will be listed in the drop-down menu next to _Run Device_

1. The screenshot below shows the settings with a _Samsung S8_ selected as the _Run Device_
1. The screenshot above shows the settings with a our demo device selected as the _Run Device_ you will see you own device in this box
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Small typo: "you" should be "your" here.

1. Build and deploy to your Android device:
- Open _File/Build Settings_
- Open _File/Build profiles_
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Need a capital "P" here.

Before you can use the Analyzer tool, you need to install the related package it comes in. Follow these steps with the Package Manager:

1. Select menu option _Window/Package Manager_
1. Select menu option _Window/Package Management/PacketManager_
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Should be "Package Manager" instead of "PacketManager".

V3x-0E and others added 4 commits December 16, 2025 14:19
updated in accordance to edits
updated in accordance with comments
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V3x-0E commented Dec 16, 2025

commit f061f7d needs to be reverted. accidentally put the png into the wrong folder. how do I delete this?

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V3x-0E commented Dec 16, 2025

all updates have been made with accordance to comments by Ed

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Just a few things before can merge.

1. Select _File->Build Profile_ to show the Build Profile window:

![Build Settings window#center](images/build-settings.png "Figure 1. Build Settings window")
![Build Profiles window#center](images/build-profiles-android.png "Figure 1. Build Profiles window")
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For some reason the images aren't showing on this page for me. Code looks correct, but can you please check? Probably need to clean up the 2/3 versions of each image that you're not using anyway (with underscores and spaces)

1. To activate profiling, we will enable the _Development Build_ and _Autoconnect Profiler_ options.

![Enable profiling options](images/build-settings-enable-profiling.png "Figure 1. Enable options for profiling")
![Enable profiling options#center](images/build-profiles-android.png "Figure 1. Build Profiles window")
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same image not showing here for me either. Wonder if the multiple versions are confusing it?


![Display URP Template#center](images/URP.png "Figure 1. URP 3D template")

1. Enter project name (this will be used as the name of the project folder)
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new images are good, but they're causing numbered lists to start from 1 again - will need to get adjust markdown to cope. (is it more spaces before image line? eg line 75 works without interrupting number sequencing)

1. Select _Android_ from the Platform list

1. Select _Switch Platform_
1. Select _Switch Platform_as you have done in the [previous learning path](https://learn.arm.com/learning-paths/mobile-graphics-and-gaming/get-started-with-unity-on-android/3-test-on-android/)
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missing space after "Platform_" means it isn't in italics.

![Scene view#center](images/sample-project-default-scene-view.PNG "Figure 3. Default scene view of sample project.")
![Scene view#center](images/sample-project-default-scene-view.PNG "Figure 6. Default scene view of sample project.")

if it doesn't then follow the steps below
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We want to run the steps below regardless. And if should be capital "If".
Suggest just removing this line. If you want to keep it then:
"If it doesn't then our next steps should hopefully reveal the issue."

It is worth checking that everything has imported and been built correctly.

1. Close the _Build Settings_ window
1. Close the _Build profiles_ window
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"Build Profiles"

1. Select _Switch Platform_
1. Select _Switch Platform_as you have done in the [previous learning path](https://learn.arm.com/learning-paths/mobile-graphics-and-gaming/get-started-with-unity-on-android/3-test-on-android/)

![Build-Profile-Menu#center](images/BP-menu.png "Figure 5. Build profile menu .")
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"Build Profiles"

1. Once recognized, your device will be listed in the drop-down menu next to _Run Device_

1. The screenshot below shows the settings with a _Samsung S8_ selected as the _Run Device_
1. The screenshot above shows the settings with a our demo device selected as the _Run Device_ you will see your own device in this box
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"with a our demo device" - a or our.
Also would be better with full stop after "Run Device" and Capital "You will ..."
I've also just noticed that LP has inconsistent full-stops at end of numbered bullets. Most important is to be consistent, but as many are >1 sentence, probably add full-stops to end of each of them?

In our sample, the performance issues will be apparent soon after launch. To profile directly on an Android device:

1. Open the _Build Settings_
1. Open the _Build Profile_
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Build Profiles


If you forget to tick the auto-connect option or you want to wait before you connect the Profiler, you can connect the Profiler while the app is running:

Whilst inside the unity editor
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Many folk just use "While" now, so whilst I'm a fan, we should probably go with that (at least that's what content services/techdocs do to my "whilsts").
But more importantly Unity should be capital, I think Editor should be too (check other usages), and the sentence should have a colon at the end.

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V3x-0E commented Dec 18, 2025

Hi Ben,

When I view the markdowns I can see the images clearly on my end.

The rest of the changes have been made as per comments

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3 participants