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Tutorial Attachment Tags

Adrian Mariano edited this page Dec 6, 2025 · 1 revision

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Tagged Operations

BOSL2 introduces the concept of tags. Tags are names that can be given to attachables, so that you can refer to them when performing diff(), intersect(), and conv_hull() operations. Each object can have no more than one tag at a time. The reason that tagged operations are important is that they allow you to perform operations on objects that are at different levels in the parent-child hierarchy. The most common example is to use attach() to create a child but subtract it from the parent.

To tag an object preceed the object with the tag() module and give it a name: tag("my_cube") cube(10). The tag will apply to the object and all of its children until another tag module. If you need to remove a tag you can use tag(""). If you need to tag just one object and do not want to tag any of its descendents you can do this using tag_this(name) object();

diff([remove], [keep])

The diff() operator is used to difference away all shapes marked with the tag(s) given to remove, from the other shapes.

For example, to difference away a child cylinder from the middle of a parent cube, you can do this:

include <BOSL2/std.scad>
diff("hole")
cube(100, center=true)
    tag("hole")cylinder(h=101, d=50, center=true);

Figure 1

The keep= argument takes tags for shapes that you want to keep in the output.

include <BOSL2/std.scad>
diff("dish", keep="antenna")
cube(100, center=true)
    attach([FRONT,TOP], overlap=33) {
        tag("dish") cylinder(h=33.1, d1=0, d2=95);
        tag("antenna") cylinder(h=33.1, d=10);
    }

Figure 2

Remember that tags applied with tag() are inherited by children. In this case, we need to explicitly untag the first cylinder (or change its tag to something else), or it will inherit the "keep" tag and get kept.

include <BOSL2/std.scad>
diff("hole", "keep")
tag("keep")cube(100, center=true)
    attach([RIGHT,TOP]) {
        tag("") cylinder(d=95, h=5);
        tag("hole") cylinder(d=50, h=11, anchor=CTR);
    }

Figure 3

You can apply a tag that is not propagated to the children using tag_this(). The above example could then be redone:

include <BOSL2/std.scad>
diff("hole")
cube(100, center=true)
    attach([FRONT,TOP], overlap=20)
        tag("hole") {
            cylinder(h=20.1, d1=0, d2=95);
            down(10) cylinder(h=30, d=30);
        }

Figure 5

Many of the modules that use tags have default values for their tags. For diff the default remove tag is "remove" and the default keep tag is "keep". In this example we rely on the default values:

include <BOSL2/std.scad>
diff()
sphere(d=100) {
    tag("keep")xcyl(d=40, l=120);
    tag("remove")cuboid([40,120,100]);
}

Figure 6

The parent object can be differenced away from other shapes. Tags are inherited by children, though, so you will need to set the tags of the children as well as the parent.

include <BOSL2/std.scad>
diff("hole")
tag("hole")cube([20,11,45], center=true)
    tag("body")cube([40,10,90], center=true);

Figure 7

Tags (and therefore tag-based operations like diff()) only work correctly with attachable children. However, a number of built-in modules for making shapes are not attachable. Some notable non-attachable modules are text(), linear_extrude(), rotate_extrude(), polygon(), polyhedron(), import(), surface(), union(), difference(), intersection(), offset(), hull(), and minkowski().

To allow you to use tags-based operations with non-attachable shapes, you can wrap them with the force_tag() module to specify their tags. For example:

include <BOSL2/std.scad>
diff("hole")
cuboid(50)
  attach(TOP)
    force_tag("hole")
      rotate_extrude()
        right(15)
          square(10,center=true);

Figure 8

intersect([intersect], [keep])

To perform an intersection of attachables, you can use the intersect() module. This is specifically intended to address the situation where you want intersections involving a parent and a child, something that is impossible with the native intersection() module. This module treats the children in three groups: objects matching the intersect tags, objects matching the tags listed in keep and the remaining objects that don't match any listed tags. The intersection is computed between the union of the intersect tagged objects and the union of the objects that don't match any listed tags. Finally the objects listed in keep are union ed with the result.

In this example the parent (untagged) is intersected with a conical bounding shape, which is tagged with the intersect tag.

include <BOSL2/std.scad>
intersect("bounds")
cube(100, center=true)
    tag("bounds") cylinder(h=100, d1=120, d2=95, center=true, $fn=72);

Figure 9

In this example the child objects are intersected with the bounding box parent.

include <BOSL2/std.scad>
intersect("pole cap")
cube(100, center=true)
    attach([TOP,RIGHT]) {
        tag("pole")cube([40,40,80],center=true);
        tag("cap")sphere(d=40*sqrt(2));
    }

Figure 10

The default intersect tag is "intersect" and the default keep tag is "keep". Here is an example where "keep" is used to keep the pole from being removed by the intersection.

include <BOSL2/std.scad>
intersect()
cube(100, center=true) {
    tag("intersect")cylinder(h=100, d1=120, d2=95, center=true, $fn=72);
    tag("keep")zrot(45) xcyl(h=140, d=20, $fn=36);
}

Figure 11

conv_hull([keep])

You can use the conv_hull() module to hull shapes together. Objects marked with the keep tags are excluded from the hull and unioned into the final result. The default keep tag is "keep".

include <BOSL2/std.scad>
conv_hull()
cube(50, center=true) {
    cyl(h=100, d=20);
    tag("keep")xcyl(h=100, d=20);
}

Figure 12

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