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chore: release main#5
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🤖 I have created a release beep boop

cs2-modding: 1.0.0

1.0.0 (2026-08-09)

Features

  • cs2-modding: add the corpus's frontend-first source and what it demonstrates (b129ec5)
  • cs2-modding: add the corpus's inspection source and what it demonstrates (4a75241)
  • cs2-modding: provision a readable copy of the game's UI bundle, and correct what the frontend actually does (cd421c6)
  • cs2-modding: provision the local sources the plugin's knowledge leans on (5aa9b9b)
  • cs2-modding: ship a trunk entry point for the skill (7bc8d7f)
  • cs2-modding: ship the citizens-and-households mechanics reference (04ec450)
  • cs2-modding: ship the debug-menu technique reference (947a3ca)
  • cs2-modding: ship the zoning-buildings-and-land-value mechanics reference (fb7a22f)
  • cs2-modding: teach a mod to make its data survive a save (1f80d64)
  • cs2-modding: teach a mod what its memory and scheduling actually cost (93c3d56)
  • cs2-modding: teach an agent to find out why a mod is not working (bb3ec03)
  • cs2-modding: teach an agent to make a mod work beside other mods (ebc1664)
  • cs2-modding: teach an agent to navigate the decompiled game (6ccf9b6)
  • cs2-modding: teach an agent when not to patch, and how to patch so other mods survive it (dd63611)
  • cs2-modding: teach the definition a tool emits, and the window to rewrite it (508a551)
  • cs2-modding: teach the ECS this game actually writes (0b7e76f)
  • cs2-modding: teach the mod lifecycle, loading and system ordering (d28da5d)
  • cs2-modding: teach the official toolchain, from project creation to publishing (bf84b20)
  • cs2-modding: teach the options page a mod adds, and the two things called a binding conflict (b93e1d3)
  • cs2-modding: teach the strings a mod ships, and the key namespaces the game already uses (dc6797c)
  • cs2-modding: teach the three things the word prefab names (6729bef)
  • cs2-modding: teach the tool a mod writes, and where the vanilla masks stop (8a89cd4)
  • scripts: check the cs2-modding plugin's prose against its shipped-content rules (b4f1a81)

Bug Fixes

  • cs2-modding: correct a barrier's playback point and a wrapper count (dc1eaa6)
  • cs2-modding: correct what a leak callstack shows, and settle the job-body free (291b0a7)
  • cs2-modding: correct what a resource host's watch flag actually does (9b6a01c)
  • cs2-modding: correct what enabling a mod mid-session actually does (a2ab843)
  • cs2-modding: correct what the resolved references got wrong, and give every topic a folder (b8c0328)
  • cs2-modding: let the content lint tell a mod name from a word its subject owns (ea81ab0)
  • cs2-modding: re-sweep four resolved references against the new sources (def2167)
  • cs2-modding: remove a VOLATILE marker (cba2e33)
  • cs2-modding: say what Burst actually compiles, not what the assembly marks (c8e3425)
  • cs2-modding: state plainly that a patch on a Burst job's Execute never runs (4bccda8)
  • cs2-modding: stop teaching the definition sweep as same-frame, and name the system that tags an error (92c647b)
  • cs2-modding: stop teaching the prefab-update phase as gated on pending work (c60b51c)
  • cs2-modding: strip the mod catalog of everything only a maintainer needs (7273f6c)
  • scripts: fail a disclosed reference file that nothing links to (f754712)
coherent-gameface: 0.4.0

0.4.0 (2026-08-09)

⚠ BREAKING CHANGES

  • gameface: game_find is removed in favour of game_query, and the handles it stamps are data-gf-tag rather than data-gf-find.

Features

  • gameface: locate elements with no text by selector alone (2ef05b5)

Bug Fixes

  • coherent-gameface: stop teaching jpeg quality as the screenshot's cost knob (9e357db)
gameface-devtools-mcp: 0.4.0

0.4.0 (2026-08-09)

⚠ BREAKING CHANGES

  • gameface: game_find is removed in favour of game_query, and the handles it stamps are data-gf-tag rather than data-gf-find.

Features

  • gameface: locate elements with no text by selector alone (2ef05b5)

Bug Fixes

  • coherent-gameface: stop teaching jpeg quality as the screenshot's cost knob (9e357db)
unity-devtools: 0.5.0

0.5.0 (2026-08-09)

Features

  • unity-devtools: name every member a flags value carries, instead of printing a number (15c7e4e)
  • unity-devtools: teach the eval that captures the game's own frame (7238c67)

Bug Fixes

  • unity-devtools: write the Burst disable flag with its mandatory double dash (a21c78d)

Performance Improvements

  • unity-devtools: read an enum constant off its field instead of waking the game (485b8dc)
  • unity-devtools: stop re-asking the game what this attach already answered (6516ec9)
unity-devtools-mcp: 0.5.0

0.5.0 (2026-08-09)

Performance Improvements

  • unity-devtools: stop re-asking the game what this attach already answered (6516ec9)

This PR was generated with Release Please. See documentation.

@github-actions
github-actions Bot force-pushed the release-please--branches--main branch 8 times, most recently from 889da3c to 72b2a08 Compare August 7, 2026 21:53
@github-actions
github-actions Bot force-pushed the release-please--branches--main branch 7 times, most recently from 3135983 to 3739c8a Compare August 9, 2026 17:49
@github-actions
github-actions Bot force-pushed the release-please--branches--main branch from 3739c8a to 84ec76e Compare August 9, 2026 23:50
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