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PringlesGang
approved these changes
Apr 1, 2026
KKhanhH
approved these changes
Apr 2, 2026
- Reorder some stuff in Wave methods, to make less unnecessary calculations - Add minimal support for alpha ScrWork of wave effect from newer versions of an engine - Add default log to the InstBGeffectWave, to catch newer versions of instruction
- Character2D::Render Moved out a loop invariant - Renderer::InsertVertices unite 2 passes over the same vector + fix possible side effect of using restart indices - Renderer::DrawPrimitives preallocate TransformedVertices and use spans of it + branch on sheet.IsScreenCap to std::transform or std::copy
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EFFWave Effect
Rendering Hot Path Optimizations