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@Shibva Shibva commented Jan 22, 2026

Added Mekanism Integration for Spectrum!

  • added recipes for sawing with all of the woods that don't just yield sticks at the main result (yes, ALL OF THEM, I am in pain)

  • added pigment extraction processing for both pigments and pigment blocks. This conversion is one-way, but ultimately will yield you x3 the amount of dye you would get

  • Added Pesudo-Tier 5 refinement processes for Gold, Iron, and Copper; processing pure resources from a T4 refinement point will yield you just a bit more than processing raw ore (do note that because it's already purified, it gives you a clean slurry)

-BUG: EMI doesn't seem to show these for some reason... not sure why, they are valid though

Added Mekanism Integration for Spectrum!

- added recipes for sawing with all of the woods that dosent just yield sticks at the main result (yes, ALL OF THEM)

- added pigment extraction processing for both pigments and pigment blocks. This conversion is one way, but ultimately will yield you x3 the amount of dye you would get

- Added Pesudo-Tier 5 refinement processes for Gold, Iron, and Copper; processing pure resources from a T4 refinement point will yield you just a bit more than processing raw ore (do note that because it's already purified, it gives you a clean slurry)
This reverts commit c5739a2.
Added Mekanism Integration for Spectrum!

- added recipes for sawing with all of the woods that dosent just yield sticks at the main result (yes, ALL OF THEM)

- added pigment extraction processing for both pigments and pigment blocks. This conversion is one way, but ultimately will yield you x3 the amount of dye you would get

- Added Pesudo-Tier 5 refinement processes for Gold, Iron, and Copper; processing pure resources from a T4 refinement point will yield you just a bit more than processing raw ore (do note that because it's already purified, it gives you a clean slurry)

-BUG: EMI doesn't seem to show these for some reason... not sure why, they are valid though
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