feat: add shared top 10 leaderboard for all games - #3
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- Leaderboard overlay (top 10) reachable from idle and game over screens - Pure leaderboard logic shared between frontend, Vite dev middleware and prod - Prod: Vercel serverless function backed by Vercel Blob (private store), one blob per score to avoid CDN cache staleness and concurrent-write races - Dev keeps the local highscores.json file, now in top 10 format - Offline fallback on localStorage with migration of legacy keys
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Quoi
Leaderboard TOP 10 par jeu, partagé entre tous les joueurs, accessible via un bouton LEADERBOARD sur l'écran d'accueil et l'écran game over de chaque jeu (aucune modification dans les 7 jeux : tout passe par
GameWrapper).Comment
src/utils/leaderboard.ts(fetch/submit + fallback localStorage avec migration des anciennes clés), refonte deGameWrapper(étatleaderboard[], overlay TOP 10, rang 1 doré).src/utils/leaderboardCore.ts(tri, insertion, troncature à 10, sanitisation) — utilisée par le front, le middleware Vite et la fonction Vercel.highscore-apidevite.config.tspasse au format tableau TOP 10 (toujourshighscores.jsonlocal).api/highscores.tssur Vercel Blob (store privé déjà connecté au projet). Design un blob par score (highscores/<jeu>/<score>-<NOM>.json) : la lecture du contenu d'un blob est cachée par le CDN ≥ 60 s, donc un fichier unique lu/écrit perdait des scores ;list()est cohérent immédiatement et les chemins uniques éliminent les races entre sauvegardes simultanées. Élagage au-delà de 30 scores par jeu, whitelist des 7 gameIds.Vérifié
/api/highscoresdevient actif (token injecté automatiquement).