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ElysiumEngine

A lightweight 2D physics engine and game framework built with C++20 and SFML.

Features

  • Physics Engine: Supports Rigid Body dynamics, AABB collision detection, and Sphere/Box colliders.
  • Component System: Simple GameObject-Component architecture for easy extensibility.
  • SFML Integration: Built-in renderer using SFML 3 for high-performance 2D graphics.

Project Structure

  • app/: Application entry point (main.cpp).
  • engine/: Core engine logic.
    • core/: GameObject, Scene, and Component systems.
    • physics/: Rigid body dynamics, colliders, and collision detection.
  • external/: Third-party dependencies (SFML as a submodule).

Prerequisites

  • C++20 Compiler: GCC 10+, Clang 10+, or MSVC 2019+.
  • CMake: Version 3.15 or higher.
  • Dependencies: SFML dependencies (X11, OpenGL, etc. on Linux).

Building the Project

  1. Clone the repository with submodules:

    git clone --recursive https://github.com/yourusername/ElysiumEngine.git
    cd ElysiumEngine

    If you already cloned it without submodules, run:

    git submodule update --init --recursive
  2. Configure and Build:

    mkdir build && cd build
    cmake ..
    make
  3. Run the Application:

    ./ElysiumApp

License

This project is licensed under the MIT License - see the LICENSE file for details.

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