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…dd blend modes to UI and common helpers. Working in flat and sphere as well as their displacement counterparts.
…le with arrays. Implemented bivariate colorbar and swappable variable info.
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New Features
SecondVariable/VariableComboUI lets users pick a second variable to pair with the primary one, with a quick "swap" control to flip which variable maps to which axis.BivariateColorbar,BivariateColor,BivariateCanvas) with axis labels, hover support, and titles, alongside the existing univariate colorbar (UnivariateColor,UnivariateColorbar).cbarLabels/cbarUnitsarrays) so exported images correctly reflect both variables.Refactors / Breaking Internal Changes
valueScales,units,scalingFactor→scalingFactors, and colormap-related state moved out ofGlobalStoreinto a new dedicatedColormapStore.variableis nowstring | undefined(was defaulting to"Default"), with a newvariable2: string | undefinedfor the second variable, and a newbivariate: boolean/shareScale: booleanflag pair.zMetais nowobject[] | undefinedinstead of defaulting to[{}].commonHelpers.glsl/commonUniforms.glsl, plus blend-mode support added to fragment shaders (flatFrag,sphereFrag,sphereBlocksFrag,pointFrag,rayMarchFragment,DDAFrag).Fixes / Stability
Removed
TextureStore.tsdeleted — its responsibilities were absorbed intoColormapStore/GlobalStore.