Releases: GAMS-dev/gdx
Releases · GAMS-dev/gdx
7.11.18
10 Nov 12:52
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Fixed duplicated text piece in description of gdxAddSetText.
Many updates to shared internal infrastructure code (driven by static analysis).
Restructure CMake project for GDX tools (diff, dump, merge) and adapt header paths.
Added zlib as submodule.
Increased performance of case-insensitive text comparison on Linux and macOS.
7.11.17
31 May 07:09
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Include path to file that cannot be opened in error message after gdxOpenRead* failed due to missing file.
7.11.16
07 May 13:17
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Drastically improve performance of gdxOpenRead for GDX files with many UELs by reducing the memory allocation count.
Drop many GAMS infrastructure source files not actively used by GDX library.
7.11.15
26 Mar 15:39
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Fixed an issue where gdxmerge would fail with a "Symbol is too large" error when merging GDX files containing large symbols.
7.11.14
25 Mar 10:48
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Correctly deal with GDX files that have long absolute paths (>260 characters) in GDX library and all tools (gdxdump, gdxdiff, gdxmerge).
7.11.13
07 Mar 16:40
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Fixed the processing of commands via a text file (@filename) in gdxmerge.
Corrected documentation of SyNr argument of gdxSymbolGetDomain(X).
Updated copyright notices in source file headers.
Miscellaneous changes in shared infrastructure code triggered by other GAMS projects.
7.11.12
22 Jan 15:18
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Added internal codes for arm64 architecture on Linux (previously only available for macOS)
7.11.11
09 Jan 08:50
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Changed extension for C++ header files from *.h to *.hpp to fix potentially incorrect classification as C headers from tooling.
7.11.10
19 Dec 19:34
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Multiple small fixes to infrastructure code, shared modules, and hardening compiler flags.
7.11.9
24 Oct 08:58
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Made gdxOpenRead not lock the file (from being deleted) on Windows.
Removed unnecessary dependency on "dladdr" as requested in GitHub issue.
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