EDGE-LOD-1: pure zoom-aware edge LOD module (#22 phase 1)#113
Merged
Conversation
Foundation for edge direction + multi-edge legibility: a pure, unit-tested module (no D3/DOM) with the zoom rules the renderer will call — directionStrategy (hidden/minimal/full), arrowVisibility (fade + size), labelVisibility (fade + crowd-dim), shouldBundleEdges, perpendicularOffset (parallel-edge spread that collapses when zoomed out). Thresholds mirror the node LOD bands. Test-first: edgeLOD.test.ts 13/13. Renderer integration is phase 2 (touches InteractiveGraphVisualization — sequenced after the in-flight graph PRs merge). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
🧪 Comprehensive Test Suite
Full-stack smoke gate runs in the CI workflow. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Foundation for #22 (edge direction + multi-edge legibility): a pure, unit-tested module the renderer will call —
directionStrategy,arrowVisibility,labelVisibility,shouldBundleEdges,perpendicularOffset. Test-first, 13/13. Renderer wiring is phase 2 (sequenced after the in-flight graph PRs merge, to avoid conflicts on InteractiveGraphVisualization.tsx).🤖 Generated with Claude Code