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mip-NeRF 360

Work in Progress. See V0.1 branch for progress.

NeRF

NeRF paper

  • encodes the volumetric density and colour of a scene within the weights of a coordinate-based MLP (fully connected, no conv layers)
  • trace rays through each input image
  • sample points along each ray
  • feed these points to a NN that predicts a colour and density for each sample
  • perform alpha compositing along the ray to render a pixel

mip-Nerf

Mip-NeRF paper

  • addresses aliasing and scale from the NeRF paper

  • NeRF is a single scale model that cannot work on multi-scale problem

  • Instead of ray casting, a cone is cast into the scene for each pixel

  • radius of cone is determined by the size of the pixel on the image plane

  • cone models whole volume space visible by that pixel

  • renders average of whatever intersects with the volume (instead of the infinitely narrow ray)

  • instead of points, we now sample conical frustrums in the scene

  • because conical frustrums are difficult to manipulte analytically, a multivaried gaussian is fit to the frustrum - a closed form solution

  • THEN instead of positional encoding a single coordinate along the ray, we compute the expected positional encoding with respect to the Gaussian that was constructed

  • this also has a simple closed form

  • this is called an 'integrated closed form encoding'

mip-NeRF 360

Mip-NeRF 360 Paper

  • Mip-NeRF doesn't work well on unbounded scenes

Aspects building upon mip-NeRF

Mip-Nerf 360 does 3 key things: Representation/Paramaterisation

  • Applies a Kalman-like warm to mip-NeRF Gaussian into a non-euclid space

Efficiency

  • Training is sped up 3x by 'distilling' a scene geometry from a large NeRF MLP into a small MLP during training

Ambiguity

  • A novel regulariser is applied to reduce ambiguity of a large observation space, specifically for mip-NeRF ray intervals

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An implementation of the 2022 paper titled 'Mip-NeRF 360' from Google.

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