This repository was archived by the owner on Jun 5, 2025. It is now read-only.
Releases: KorinDev/Godot-Post-Process-Plugin
Releases · KorinDev/Godot-Post-Process-Plugin
v0.1.1
What's Changed
- Fix duplicate instances of effects by @calvinchd in #17
- Simplify process loop by @Loufe in #18
- Define a class name for the plugin by @Loufe in #25
- Fix mouse input blocked by certain post process layers by @calvinchd in #29
- Fix post processing config changes not triggering reload by @calvinchd in #30
- Store instantiated canvas layers in dictionary keyed to an enum by @calvinchd in #31
- Added particle storm effect by @Loufe in #32
- Added "directional drift" shader and improved the "particle storm" shader by @Loufe in #33
- Improved performance of particle and directional drift shaders by @Loufe in #34
- Update post_process.gd - Fix CRT Roll Speed not being applied by @madmaz999 in #35
New Contributors
- @calvinchd made their first contribution in #17
- @madmaz999 made their first contribution in #35
Full Changelog: v0.1.0...v0.1.1
v0.1.0
v0.0.9
Full Changelog: v0.0.8...v0.0.9
Added 2 new Effects.
Overhauled the Preset Menus
v0.0.8
v0.0.7
v0.0.6
v0.0.5
v0.0.4
BUGFIX:
Fixed a bug where all effects were applied at the same time after changing chromatic aberration.
Full Changelog: v0.0.3...v0.0.4
v0.0.3
v0.0.2
v0.0.2
Includes:
- Chromatic Aberration
- Blur
- Glitch (Effect)
- Outline
- Fish Eye
- Vignette
Full Changelog: v0.0.1...v0.0.2