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Multi-patch support for time-dependent element activation#850

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kmokstad merged 6 commits intoOPM:masterfrom
kmokstad:element-activation
Apr 10, 2026
Merged

Multi-patch support for time-dependent element activation#850
kmokstad merged 6 commits intoOPM:masterfrom
kmokstad:element-activation

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@kmokstad
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Relevant for the SCENE-B simulations.
The activation function now can take a time offset, indicating when the first element in that patch should be active.
Then some changes in SIMoutput, adding the option to merge all patches into one before writing to VTF.
It seems like GLview does not handle multi-patch models where elements appear along the way so well.

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jenkins build this with downstreams please

@kmokstad kmokstad force-pushed the element-activation branch 2 times, most recently from bf2de81 to 2c67eff Compare March 26, 2026 09:35
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jenkins build this with downstreams please

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jenkins build this with downstreams ifem-elasticity=206 ifem-finitedeformation=53 please

@kmokstad kmokstad force-pushed the element-activation branch from ee57cfa to d4f141f Compare April 10, 2026 07:40
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jenkins build this with downstreams please

@kmokstad kmokstad force-pushed the element-activation branch from d4f141f to dd278bb Compare April 10, 2026 08:29
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jenkins build this with downstreams please

@kmokstad kmokstad merged commit dd278bb into OPM:master Apr 10, 2026
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