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Counters: Add new Advanced Frame Display setting - #14775

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Counters: Add new Advanced Frame Display setting#14775
JordanTheToaster wants to merge 2 commits into
PCSX2:masterfrom
JordanTheToaster:cheese

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@JordanTheToaster

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Description of Changes

Adds a new setting to displays the newest frame immediately on the beginning of the frame raster time instead of at the end.

Rationale behind Changes

This can reduce perceived input lag by 1 frame but may break some games.

Suggested Testing Steps

Test the setting works and that nothing catastrophic breaks with the new option.

Did you use AI to help find, test, or implement this issue or feature?

No.

@Calinou

Calinou commented Jul 28, 2026

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I assume this is equivalent to Dolphin's Immediately Present XFB setting? Does it impact frame pacing (like Dolphin's setting tends to do)?

Also, does this impact performance in any way? If not, maybe this could be enabled by default on games where it's known to work well using the GameDB.

@JordanTheToaster

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I assume this is equivalent to Dolphin's Immediately Present XFB setting? Does it impact frame pacing (like Dolphin's setting tends to do)?

Also, does this impact performance in any way? If not, maybe this could be enabled by default on games where it's known to work well using the GameDB.

Not 100% sure on the Dolphin comparison but yes it does sometimes impact frame times as for gamedb possibly but that would have to be discussed if people wanted that.

@JordanTheToaster

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Latest commit should fix the frame time issues introduced by the new setting.

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