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Add Hotbar feature page#5

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SpectralCathe wants to merge 2 commits intoPinewoodPip:mainfrom
SpectralCathe:hotbar-feature-initial
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Add Hotbar feature page#5
SpectralCathe wants to merge 2 commits intoPinewoodPip:mainfrom
SpectralCathe:hotbar-feature-initial

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@SpectralCathe
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who put this here

Additionally, all "engine actions" (except for flee) are available from the vanilla actions drawer.

[The hotbar improvements are also available as a standalone mod with no EE dependency.](https://steamcommunity.com/sharedfiles/filedetails/?id=2759281297)
[Hotbar improvements are also available as a standalone mod with no EE dependency.](https://steamcommunity.com/sharedfiles/filedetails/?id=2759281297)
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This can be removed now - the mod is completely redundant now that Epip works without EE

# Hotbar
Epip offers a heavily improved Hotbar UI, featuring multiple bars, custom "action" buttons in the bottom left, additional skill panels shared between characters and numerous functions to make hotbar management easier.

![Hotbar preview.](img/hotbar/showcase.png)
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This screenshot is pretty bad. Hotbar groups cover up the action buttons on the left and overlap with the regular hotbar on the right. Please use a different screenshot where hotbar groups are not overlaying the regular hotbar. You can crop out part of the hotbar horizontally, it's not necessary to show all 27 slots of each row.
five_bars.png does it well.


![Hotbar 5 rows](img/hotbar/five_bars.png)

You can use the regular hotkeys (F/R by default) to cycle the bottom bar. Holding shift while using them will cycle the second row from the bottom instead. Holding Ctrl will cycle the 3rd row, while holding alt will cycle the 4th one.
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Hidden epip knowledge: holding the GUI key will cycle the fifth row
(No need to disclose that, it's just a fyi)


## Skill Groups

"Create group..." option shown in menu above allows you to create spell (or item) groups shared between characters. Very handy for keeping all the essential spells in one place.
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I would reword "spell (or item) groups" to just "hotbar slot groups"

"the essential spells" here sounds a bit weird, since "essential spells" are not the same for everyone. Would reword to something like "Very handy for keeping spells you use across multiple characters in one place."


Slots with items assigned to them will collect items from all characters, simplifying management.

Existing groups can be dragged around by their handle. Right-clicking a Skill Group will bring up a submenu with *Delete* and *Resize* options.
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Should mention that delete/resize is not yet canon and requires "Cathe's Arse.pak" mod

Just kidding


Epip Encounters implements multiple handy new actions, in addition to all vanilla functions:

- ![Hotbar action pyramids](img/hotbar/action_pyramids.png) - Pyramids: Uses the teleporter pyramid on current character.
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Confusing wording, it uses the TP pyramids from anywhere in the party inventory

- ![Hotbar action pyramids](img/hotbar/action_pyramids.png) - Pyramids: Uses the teleporter pyramid on current character.
- ![Hotbar action chain](img/hotbar/action_chain.png) - Chain/Unchain: Toggle chaining with your nearby party members. Instant, plays no animation.
- ![Hotbar action rest](img/hotbar/action_rest.png) - Bedroll Rest: Requires **any** of your party members to have a bedroll in inventory.
- ![Hotbar action vanity](img/hotbar/action_vanity.png) - Vanity: A Vanity menu shortcut.
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Would reword to "Opens the Vanity menu". Also, link to the vanity page


- ![Hotbar action pyramids](img/hotbar/action_pyramids.png) - Pyramids: Uses the teleporter pyramid on current character.
- ![Hotbar action chain](img/hotbar/action_chain.png) - Chain/Unchain: Toggle chaining with your nearby party members. Instant, plays no animation.
- ![Hotbar action rest](img/hotbar/action_rest.png) - Bedroll Rest: Requires **any** of your party members to have a bedroll in inventory.
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Would reword to "Uses a bedroll from the party inventory."
The bullet points should explain what the buttons do, even if to you it seems obvious. In this case the requirement (using my wording) is implicit.

- ![Hotbar action rest](img/hotbar/action_rest.png) - Bedroll Rest: Requires **any** of your party members to have a bedroll in inventory.
- ![Hotbar action vanity](img/hotbar/action_vanity.png) - Vanity: A Vanity menu shortcut.
- ![Hotbar action respec](img/hotbar/action_respec.png) - Respec: Requires **any** of your party members to have a Portable Respec Mirror provided by [this mod](https://steamcommunity.com/sharedfiles/filedetails/?id=1507233042) in inventory.
- ![Hotbar action meditate](img/hotbar/action_meditate.png) - Meditate
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Again, would reword to be clear on what these do. "Opens the Mediate UI".


The purpose of the action bar is to provide a centralized place for modders to add shortcuts/hotkeys to their interfaces or features, eliminating the need for interactable books that clutter your inventory and freeing up space on the hotbar.

[The hotbar improvements are also available as a standalone mod with no EE dependency.](https://steamcommunity.com/sharedfiles/filedetails/?id=2759281297)
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The hotbar mod is now redundant and should no longer be mentioned.

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