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Simsaladoo/README.md

David Miller

I'm David, a Pipeline Tools Engineer and Technical Director based in Los Angeles, with 8+ years building production software for film, virtual production, and interactive media. Most recently at Halon Entertainment, where I spent nearly a decade supporting Fortnite cinematics, virtual productions, and cross-studio pipelines — writing Python tools, building render farm infrastructure, and shipping engineering solutions across 11 major productions.

My work lives at the intersection of engineering and creative production: Python tooling, PySide/PyQt UI development, Houdini, Unreal Engine, HLSL shaders, AWS Deadline, Docker, and pipeline automation.

When I'm not building tools I'm working on Winds of Almerra — my personal RPG passion project.

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  1. Arma3-BlueSpearOps Arma3-BlueSpearOps Public

    Blue Spear Operations for Arma 3

    SQF 1

  2. UnrealStubs UnrealStubs Public

    Repo to house all the vanilla unreal engine python stubs in one place

    Python 1

  3. MetadataEditor MetadataEditor Public

    Unreal Meta-data direct editor tool

    Python