π I'm working on a renderer agnostic 3D Collision Engine, with renderer implementations
π― Iβm looking to collaborate on that 3D Collision Engine, maybe expand it to depict CFD models, or any other C++ project that spikes my interest
π± Iβm currently learning Vulkan 1.4 and Direct3D 12, after learning OpenGL 4.6
π¬ Ask me about my hobbies, they're too many for this economy
β‘ Fun fact: There are 2 implicit versions of GLSL, one that's Vulkan flavoured, and one that's OpenGL flavoured. That's counter intuitive to its name, that suggests that it's written for OpenGL (GLSL or OpenGL shading Language).