为唱片机和大喇叭增加路径追踪的混响效果#102
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USS-Shenzhou wants to merge 3 commits into
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玩家与声源发生相对运动时,一些音频有细微的 “噼啪声”。(可能需要放大音量才能听清) out.mp4另外经测试发现,注释掉 getSlot();
// alEffectf(REVERB_EFFECT, AL_EAXREVERB_DENSITY, density);
alEffectf(REVERB_EFFECT, AL_EAXREVERB_DIFFUSION, diffusion); |
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嗯...DENSITY变化导致的杂音是已知问题,还在想办法修 |
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