Skip to content

为唱片机和大喇叭增加路径追踪的混响效果#102

Open
USS-Shenzhou wants to merge 3 commits into
TartaricAcid:26.1from
USS-Shenzhou:raytrace_shenzhou
Open

为唱片机和大喇叭增加路径追踪的混响效果#102
USS-Shenzhou wants to merge 3 commits into
TartaricAcid:26.1from
USS-Shenzhou:raytrace_shenzhou

Conversation

@USS-Shenzhou

Copy link
Copy Markdown

No description provided.

@USS-Shenzhou USS-Shenzhou marked this pull request as ready for review May 28, 2026 11:21
@ming-sc

ming-sc commented Jun 4, 2026

Copy link
Copy Markdown
Contributor

玩家与声源发生相对运动时,一些音频有细微的 “噼啪声”。(可能需要放大音量才能听清)

out.mp4

使用的音频文件

另外经测试发现,注释掉 RayTraceManager#setEaxReverb 中设置 density 的代码能解决此问题。

getSlot();
// alEffectf(REVERB_EFFECT, AL_EAXREVERB_DENSITY, density);
alEffectf(REVERB_EFFECT, AL_EAXREVERB_DIFFUSION, diffusion);

@USS-Shenzhou

Copy link
Copy Markdown
Author

嗯...DENSITY变化导致的杂音是已知问题,还在想办法修

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants