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Network Testing Settings

Jared Taylor edited this page Mar 19, 2025 · 8 revisions

Important

We will add latency to simulate a real-world multiplayer environment
This guide will simulate ~150ms latency

Open the play settings like so:

UnrealEditor-Win64-DebugGame_2024-10-24_12-54-22

Scroll down.

Change Play Net Mode to Play As Client

Check Enable Network Emulation

Change Minimum Latency and Maximum Latency to 60 for both Incoming Traffic and Outgoing Traffic

Tip

This simulates a stable connection far from the server
While testing with packet loss can be important to ensure corrections are handled appropriately, it would not be suitable while setting up

UnrealEditor-Win64-DebugGame_2024-10-24_12-57-35

Tip

If you play in editor and press ` it will open the console, where you can type stat net to see your Ping
` is the non-shift version of ~ commonly found just above the TAB key

The values we chose simulates ~150ms latency

Tip

You can use p.netshowcorrections to draw visualization capsules when a de-sync occurs

Two-Player Testing

When testing Push Pawn you will generally want two players.

The three highlighted options are important for getting two players in the same world.

Photoshop_2024-10-24_16-18-56

Tip

You can make an AI instead, even if they do nothing

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