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8 changes: 4 additions & 4 deletions src/WebGL/webglLinkProgram.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,15 +3,15 @@
* This form allows to change color of links.
**/

var glUtils = require('./webgl.js');
let glUtils = require('./webgl.js');

module.exports = webglLinkProgram;

/**
* Defines UI for links in webgl renderer.
*/
function webglLinkProgram() {
var ATTRIBUTES_PER_PRIMITIVE = 6, // primitive is Line with two points. Each has x,y and color = 3 * 2 attributes.
let ATTRIBUTES_PER_PRIMITIVE = 6, // primitive is Line with two points. Each has x,y and color = 3 * 2 attributes.
BYTES_PER_LINK = 2 * (2 * Float32Array.BYTES_PER_ELEMENT + Uint32Array.BYTES_PER_ELEMENT), // two nodes * (x, y + color)
linksFS = [
'precision mediump float;',
Expand Down Expand Up @@ -56,7 +56,7 @@ function webglLinkProgram() {
if ((linksCount+1)*BYTES_PER_LINK > storage.byteLength) {
// Every time we run out of space create new array twice bigger.
// TODO: it seems buffer size is limited. Consider using multiple arrays for huge graphs
var extendedStorage = new ArrayBuffer(storage.byteLength * 2),
let extendedStorage = new ArrayBuffer(storage.byteLength * 2),
extendedPositions = new Float32Array(extendedStorage),
extendedColors = new Uint32Array(extendedStorage);

Expand All @@ -83,7 +83,7 @@ function webglLinkProgram() {
},

position: function (linkUi, fromPos, toPos) {
var linkIdx = linkUi.id,
let linkIdx = linkUi.id,
offset = linkIdx * ATTRIBUTES_PER_PRIMITIVE;
positions[offset] = fromPos.x;
positions[offset + 1] = fromPos.y;
Expand Down