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fix: build Redline native memory layouts once - #230
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andreaTP merged 1 commit intoOct 8, 2026
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Thanks LGTM, while reviewing I found some other issues to be solved.
I'll follow up with another PR.
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Follow-up to the review of #230. Both native memories, Panama and JFFI, get the same fixes: - an initial size over RUNTIME_MAX_PAGES is rejected instead of being mapped past the reservation, into a neighbouring mapping - grow() is synchronized and the memory view is volatile, so concurrent grows can't hand out the same page and host readers see the current size - running guest code sees growth by another instance sharing the memory, through a page count the memory owns, and growth by a host import - host atomics are hardware atomics, so they no longer lose updates against the guest's - wait/notify get the #107 lost-wakeup fix and throw WasmInterruptedException when interrupted - a trap recorded by the runner's Java handler (memory.init, data.drop, table operations, memory.grow, wait/notify) stops the guest at once - a length-0 memory.init on a dropped segment still checks its offsets The .native format moves to version 3, since compiled code reads a new context slot.
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NativeMemorywas building a new little-endian layout withwithOrderon every read and write. Each new layout has no cached var handle, so every access had to look one up again through the JDK's var handle cache, and since the layout is never a constant the JIT can't turn the access into a plain memory read. Same kind of issue as #226 but forNativeMemory.This builds the int, long and short layouts once as static constants and uses them for every access instead of building a new layout for each call. Floats and doubles already go through the int and long paths and bytes use
JAVA_BYTE, so that covers the whole class. Byte order, alignment and bounds checks don't change, and the existing runner tests cover these paths.NativeMemoryis how Java reads and writes a Redline guest's memory, so any host moving data across the boundary hits this on every call. I found it in a while developing my Minecraft client mod for Wasm components. On Redline, a minimap mod copying a few hundred records in and out of guest memory every tick went from 72 µs to 24.3 µs per tick.