University Student/Programmer interested in computer graphics.
Mandelbrot set rendered in a fragment shader with big int & fixed-point.
Ray Tracing in One Weekend reimplemented with Slang and Vulkan.
Ray Tracing: The Next Week reimplemented with Slang and Vulkan.
QHD, ray depth 100, samples per pixel 100,000. Using 32bit float, not double, rendered in about 6 hours.
