A mod manager for Cyberpunk 2077.
Hyperion is a desktop application for managing Cyberpunk 2077 mods. It keeps your mod library organized, installs mods without touching the game folder, detects conflicts, and launches the game - all from one place.
Hyperion started as a small personal experiment: I wanted to try Claude Code, had just started modding Cyberpunk 2077, and thought building a mod manager for my own setup would be a fun test project. Then the fun part got a little out of hand.
Since then, Hyperion has become the manager I use for my own Cyberpunk 2077 mod list. It grew around the things I wanted day to day: a clean library, clear conflicts, predictable load order, and a launch flow that keeps the game folder under control. After using it privately for a while, I decided to make it public in case it is useful to someone else too.
- Full mod library management - enable/disable per mod or in bulk, group mods with collapsible separators, and reorder load priority by drag-and-drop (higher order wins on shared paths)
- Conflict detection - flags both file-path overwrites and archive-resource conflicts (internal RED4 hash collisions across
.archivefiles), with a per-mod win/loss breakdown and one-click jump to the winning/losing mod - FOMOD installer - full wizard support for conditional installs (body type, textures, options) with image previews
- Archive support - install from
.zip,.rar, and.7z, with live extraction progress and reinstall from the original source at any time - Built to scale - stays fast and light on memory with thousands of mods and downloads
- Virtual deployment (usvfs) - mods are mapped over the game tree at launch using usvfs, the same User-Space VFS behind Mod Organizer 2. Nothing is copied or linked into the game folder; the library stays the source of truth, and only tiny runtime bootstrap files are staged when needed. Game, library, and downloads can each live on different drives
- REDmod support - REDmods are compiled and loaded entirely inside the virtual file system: Hyperion runs
redMod deployagainst the virtualmods/tree, captures the compiled output outside the game folder, respects your library load order, and launches the game with-modded - Runtime captures - files written by mod tools during gameplay (CET keybindings, generated configs, logs) are captured in a managed Overwrite folder and replayed on future launches, so settings persist while the game folder stays untouched
- One-click installs via
nxm://links, with automatic install after download - Update detection scoped to each installed file's own lineage - an optional file is never flagged against an unrelated main release
- Premium/Free aware download handling, plus MD5 identity recovery for manually downloaded archives
- Modern UI built with HeroUI - dark and light modes (or follow the system), with eight accent colors that re-skin the entire app live
- Multilingual - English and Brazilian Portuguese, switchable live; the architecture is ready for community translations
- Live launch feedback - a progress card narrates the whole launch pipeline (mod scan, VFS mount, REDmod compilation, game start) with real tool output
- App logs - built-in inspector for runtime events and Nexus API traffic, with masked credentials
- Automatic updates - delivered through GitHub Releases with one-click install
- Windows 10 / 11 (64-bit)
- A copy of Cyberpunk 2077
Download the latest Windows installer from the Releases page.
On first launch, a one-time setup wizard walks you through everything Hyperion needs:
- Game - where Cyberpunk 2077 is installed (auto-detected in the background)
- Mod library - the folder that holds your installed mods
- Downloads - the folder Hyperion watches for archives (optional)
- Nexus - your personal Nexus Mods API key for downloads and update checks (optional)
Every path is validated inline, and anything you skip can be set later in Settings.
| Layer | Technology |
|---|---|
| Shell | Electron (main process in TypeScript) |
| UI | React 19 + HeroUI v3 + Tailwind CSS v4 |
| State | Zustand |
| Virtual file system | usvfs via a native Node.js bridge |
| Packaging & updates | electron-builder + GitHub Releases |
npm install
npm run fetch:usvfs # fetch the pinned usvfs binaries
npm run build:native # build the usvfs native bridge
npm run dev # run in development
npm run build # build a local installerHyperion is free software licensed under the GNU General Public License v3.0.
Hyperion bundles the following third-party components, unmodified and under their own licenses:
- usvfs (GPL-3.0, © Sebastian Herbord / Mod Organizer 2 contributors) - virtual deployment
- WolvenKit (GPL-3.0) - the community resource-hash database used to name archive-resource conflicts. It contains no game assets, only hashes and the resource paths they resolve to
- 7-Zip (LGPL, © Igor Pavlov) - mod archive extraction
See THIRD_PARTY_LICENSES.md for the full notices.
Hyperion is an unofficial, fan-made tool and is not affiliated with or endorsed by CD PROJEKT RED.

