Unreal SDK failing to handle fragmented messages #4002
Merged
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Description of Changes
Updated the handler from OnRawMessage to OnBinaryMessage as OnRawMessage seems to have a bug that won't report the BytesRemaining for incomplete messages. OnBinaryMessage properly returns a bool flag like how the C# implementation works.
API and ABI breaking changes
N/A
Expected complexity level and risk
2 - Underlying framework change on how messages are handled
Testing
Blackholio was no longer working and is back in working order; however Unreal test framework has been broken due to the work on Result<> as the companion PR has not been merged.