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Bump urllib3 from 2.6.3 to 2.7.0 in /image - #431

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Bump urllib3 from 2.6.3 to 2.7.0 in /image#431
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@dependabot dependabot Bot commented on behalf of github Jul 18, 2026

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Bumps urllib3 from 2.6.3 to 2.7.0.

Release notes

Sourced from urllib3's releases.

2.7.0

🚀 urllib3 is fundraising for HTTP/2 support

urllib3 is raising ~$40,000 USD to release HTTP/2 support and ensure long-term sustainable maintenance of the project after a sharp decline in financial support. If your company or organization uses Python and would benefit from HTTP/2 support in Requests, pip, cloud SDKs, and thousands of other projects please consider contributing financially to ensure HTTP/2 support is developed sustainably and maintained for the long-haul.

Thank you for your support.

Security

Addressed high-severity security issues. Impact was limited to specific use cases detailed in the accompanying advisories; overall user exposure was estimated to be marginal.

  • Decompression-bomb safeguards of the streaming API were bypassed:

    1. When HTTPResponse.drain_conn() was called after the response had been read and decompressed partially. (Reported by @​Cycloctane)
    2. During the second HTTPResponse.read(amt=N) or HTTPResponse.stream(amt=N) call when the response was decompressed using the official Brotli library. (Reported by @​kimkou2024)

    See GHSA-mf9v-mfxr-j63j for details.

  • HTTP pools created using ProxyManager.connection_from_url did not strip sensitive headers specified in Retry.remove_headers_on_redirect when redirecting to a different host. (GHSA-qccp-gfcp-xxvc reported by @​christos-spearbit)

Deprecations and Removals

  • Used FutureWarning instead of DeprecationWarning for better visibility of existing deprecation notices. Rescheduled the removal of deprecated features to version 3.0. (urllib3/urllib3#3763)
  • Removed support for end-of-life Python 3.9. (urllib3/urllib3#3720)
  • Removed support for end-of-life PyPy3.10. (urllib3/urllib3#4979)
  • Bumped the minimum supported pyOpenSSL version to 19.0.0. (urllib3/urllib3#3777)

Bugfixes

  • Fixed a bug where HTTPResponse.read(amt=None) was ignoring decompressed data buffered from previous partial reads. (urllib3/urllib3#3636)
  • Fixed a bug where HTTPResponse.read() could cache only part of the response after a partial read when cache_content=True. (urllib3/urllib3#4967)
  • Fixed HTTPResponse.stream() and HTTPResponse.read_chunked() to handle amt=0. (urllib3/urllib3#3793)
  • Updated _TYPE_BODY type alias to include missing Iterable[str], matching the documented and runtime behavior of chunked request bodies. (urllib3/urllib3#3798)
  • Fixed LocationParseError when paths resembling schemeless URIs were passed to HTTPConnectionPool.urlopen(). (urllib3/urllib3#3352)
  • Fixed BaseHTTPResponse.readinto() type annotation to accept memoryview in addition to bytearray, matching the io.RawIOBase.readinto contract and enabling use with io.BufferedReader without type errors. (urllib3/urllib3#3764)
Changelog

Sourced from urllib3's changelog.

2.7.0 (2026-05-07)

Security

Addressed high-severity security issues. Impact was limited to specific use cases detailed in the accompanying advisories; overall user exposure was estimated to be marginal.

  • Decompression-bomb safeguards of the streaming API were bypassed:

    1. When HTTPResponse.drain_conn() was called after the response had been read and decompressed partially.
    2. During the second HTTPResponse.read(amt=N) or HTTPResponse.stream(amt=N) call when the response was decompressed using the official Brotli <https://pypi.org/project/brotli/>__ library.

    See GHSA-mf9v-mfxr-j63j <https://github.com/urllib3/urllib3/security/advisories/GHSA-mf9v-mfxr-j63j>__ for details.

  • HTTP pools created using ProxyManager.connection_from_url did not strip sensitive headers specified in Retry.remove_headers_on_redirect when redirecting to a different host. (GHSA-qccp-gfcp-xxvc <https://github.com/urllib3/urllib3/security/advisories/GHSA-qccp-gfcp-xxvc>__)

Deprecations and Removals

  • Used FutureWarning instead of DeprecationWarning for better visibility of existing deprecation notices. Rescheduled the removal of deprecated features to version 3.0. ([#3763](https://github.com/urllib3/urllib3/issues/3763) <https://github.com/urllib3/urllib3/issues/3763>__)
  • Removed support for end-of-life Python 3.9. ([#3720](https://github.com/urllib3/urllib3/issues/3720) <https://github.com/urllib3/urllib3/issues/3720>__)
  • Removed support for end-of-life PyPy3.10. ([#4979](https://github.com/urllib3/urllib3/issues/4979) <https://github.com/urllib3/urllib3/issues/4979>__)
  • Bumped the minimum supported pyOpenSSL version to 19.0.0. ([#3777](https://github.com/urllib3/urllib3/issues/3777) <https://github.com/urllib3/urllib3/issues/3777>__)

Bugfixes

  • Fixed a bug where HTTPResponse.read(amt=None) was ignoring decompressed data buffered from previous partial reads. ([#3636](https://github.com/urllib3/urllib3/issues/3636) <https://github.com/urllib3/urllib3/issues/3636>__)
  • Fixed a bug where HTTPResponse.read() could cache only part of the response after a partial read when cache_content=True.

... (truncated)

Commits

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Bumps [urllib3](https://github.com/urllib3/urllib3) from 2.6.3 to 2.7.0.
- [Release notes](https://github.com/urllib3/urllib3/releases)
- [Changelog](https://github.com/urllib3/urllib3/blob/main/CHANGES.rst)
- [Commits](urllib3/urllib3@2.6.3...2.7.0)

---
updated-dependencies:
- dependency-name: urllib3
  dependency-version: 2.7.0
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot Bot added dependencies Pull requests that update a dependency file python Pull requests that update python code labels Jul 18, 2026
@dflook dflook closed this Jul 18, 2026
@dependabot @github

dependabot Bot commented on behalf of github Jul 18, 2026

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OK, I won't notify you again about this release, but will get in touch when a new version is available. If you'd rather skip all updates until the next major or minor version, let me know by commenting @dependabot ignore this major version or @dependabot ignore this minor version.

If you change your mind, just re-open this PR and I'll resolve any conflicts on it.

@dflook
dflook deleted the dependabot/pip/image/urllib3-2.7.0 branch July 18, 2026 11:51
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Terraform plan for arm64

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

📝 Plan generated in Test terraform-plan #815

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Terraform plan for test-changes-only change_then_no_changes

No changes. Your infrastructure matches the configuration.
No changes. Your infrastructure matches the configuration.

Terraform has compared your real infrastructure against your configuration
and found no differences, so no changes are needed.

✅ Plan applied in Test terraform-apply changes-only PR comment #684

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Terraform plan for test-changes-only apply_when_plan_has_changed

Plan: 1 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.the_string[0] will be created
+   resource "random_string" "the_string" {
+       id          = (known after apply)
+       length      = 5
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

❌ Plan not applied in Test terraform-apply changes-only PR comment #684 (Plan has changed)

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Terraform plan in tests/workflows/test-plan/plan_15

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

📝 Plan generated in Test terraform-plan #815

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Terraform plan in tests/workflows/test-refresh
♻️ Skipping refresh of resource state

Plan: 1 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # local_file.one will be created
+   resource "local_file" "one" {
+       content              = "this is my first file"
+       content_base64sha256 = (known after apply)
+       content_base64sha512 = (known after apply)
+       content_md5          = (known after apply)
+       content_sha1         = (known after apply)
+       content_sha256       = (known after apply)
+       content_sha512       = (known after apply)
+       directory_permission = "0777"
+       file_permission      = "0777"
+       filename             = "test"
+       id                   = (known after apply)
    }

Plan: 1 to add, 0 to change, 0 to destroy.

✅ Plan applied in Test terraform-refresh #101

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OpenTofu plan for test-exclude tofu_exclude_testing

Plan: 3 to add, 0 to change, 0 to destroy. Changes to Outputs.
OpenTofu used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

OpenTofu will perform the following actions:

  # random_string.count[0] will be created
+   resource "random_string" "count" {
+       id          = (known after apply)
+       length      = 5
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = false
+       upper       = true
    }

  # random_string.foreach["hello"] will be created
+   resource "random_string" "foreach" {
+       id          = (known after apply)
+       length      = 5
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = false
+       upper       = true
    }

  # random_string.keep_me will be created
+   resource "random_string" "keep_me" {
+       id          = (known after apply)
+       length      = 5
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = false
+       upper       = true
    }

Plan: 3 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   count   = (known after apply)
+   foreach = (known after apply)
+   keep_me = (known after apply)

Warning: Resource targeting is in effect

You are creating a plan with either the -target option or the -exclude
option, which means that the result of this plan may not represent all of the
changes requested by the current configuration.

The -target and -exclude options are not for routine use, and are provided
only for exceptional situations such as recovering from errors or mistakes,
or when OpenTofu specifically suggests to use it as part of an error message.

✅ Plan applied in Test actions using target, replace, and exclude #50

Outputs
count   = "X53yS"
foreach = "qK4Iq"
keep_me = "iu29f"

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Terraform plan for test-apply apply_apply_error

Error: No valid credential sources found
Error: No valid credential sources found

  with provider["registry.terraform.io/hashicorp/aws"],
  on main.tf line 8, in provider "aws":
   8: provider aws {

Please see https://registry.terraform.io/providers/hashicorp/aws
for more information about providing credentials.

Error: failed to refresh cached credentials, no EC2 IMDS role found,
operation error ec2imds: GetMetadata, failed to get API token, operation
error ec2imds: getToken, http response error StatusCode: 400, request to EC2
IMDS failed

❌ Failed to generate plan in Test terraform-apply #807

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Terraform plan in tests/workflows/test-plan/no_changes

No changes. Your infrastructure matches the configuration.
No changes. Your infrastructure matches the configuration.

Terraform has compared your real infrastructure against your configuration
and found no differences, so no changes are needed.

📝 Plan generated in Test terraform-plan #815

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OpenTofu plan in tests/workflows/test-target-replace-exclude
Excluding resources: random_string.exclude_me
With variables: length = 8

Plan: 4 to add, 0 to change, 3 to destroy. Changes to Outputs.
OpenTofu used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create
-/+ destroy and then create replacement

OpenTofu will perform the following actions:

  # random_string.also_exclude will be created
+   resource "random_string" "also_exclude" {
+       id          = (known after apply)
+       length      = 8
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = false
+       upper       = true
    }

  # random_string.count[0] must be replaced
-/+ resource "random_string" "count" {
!~      id          = "*****" -> (known after apply)
!~      length      = 5 -> 8 # forces replacement
!~      result      = "*****" -> (known after apply)
#        (9 unchanged attributes hidden)
    }

  # random_string.foreach["hello"] must be replaced
-/+ resource "random_string" "foreach" {
!~      id          = "*****" -> (known after apply)
!~      length      = 5 -> 8 # forces replacement
!~      result      = "*****" -> (known after apply)
#        (9 unchanged attributes hidden)
    }

  # random_string.keep_me must be replaced
-/+ resource "random_string" "keep_me" {
!~      id          = "*****" -> (known after apply)
!~      length      = 5 -> 8 # forces replacement
!~      result      = "*****" -> (known after apply)
#        (9 unchanged attributes hidden)
    }

Plan: 4 to add, 0 to change, 3 to destroy.

Changes to Outputs:
+   also_exclude = (known after apply)
!~  count        = "X53yS" -> (known after apply)
!~  foreach      = "qK4Iq" -> (known after apply)
!~  keep_me      = "iu29f" -> (known after apply)

Warning: Resource targeting is in effect

You are creating a plan with either the -target option or the -exclude
option, which means that the result of this plan may not represent all of the
changes requested by the current configuration.

The -target and -exclude options are not for routine use, and are provided
only for exceptional situations such as recovering from errors or mistakes,
or when OpenTofu specifically suggests to use it as part of an error message.

✅ Plan applied in Test actions using target, replace, and exclude #50

Outputs
also_exclude = "s2b1EC3o"
count        = "5uRdwUuH"
foreach      = "VTN1THZY"
keep_me      = "xHPMOXdY"

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Terraform plan in tests/workflows/test-plan/plan_13

Plan: 1 to add, 0 to change, 0 to destroy.
An execution plan has been generated and is shown below.
Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

📝 Plan generated in Test terraform-plan #815

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Terraform plan in tests/workflows/test-plan/plan_12

Plan: 1 to add, 0 to change, 0 to destroy.
An execution plan has been generated and is shown below.
Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

📝 Plan generated in Test terraform-plan #815

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Terraform plan for test-apply apply

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output_string = "the_string"

✅ Plan applied in Test terraform-apply #807

Outputs
output_string = "the_string"

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Terraform plan in tests/workflows/test-plan/vars
With var files: tests/workflows/test-plan/test.tfvars.json
With variables: my_var = "single"

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   complex_output = "8300:8300:tcp"
+   from_var       = "single"
+   from_varfile   = "monkey"
+   output_string  = "the_string"

📝 Plan generated in Test terraform-plan #815

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Terraform plan for test-target-replace plan_targeting

No changes. Your infrastructure matches the configuration.
No changes. Your infrastructure matches the configuration.

Terraform has compared your real infrastructure against your configuration
and found no differences, so no changes are needed.

Warning: Resource targeting is in effect

You are creating a plan with the -target option, which means that the result
of this plan may not represent all of the changes requested by the current
configuration.

The -target option is not for routine use, and is provided only for
exceptional situations such as recovering from errors or mistakes, or when
Terraform specifically suggests to use it as part of an error message.

📝 Plan generated in Test actions using target, replace, and exclude #50

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Terraform plan in tests/workflows/test-target-replace-exclude
Targeting resources: random_string.count[0]
With variables: length = 5

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.count[0] will be created
+   resource "random_string" "count" {
+       id          = (known after apply)
+       length      = 5
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = false
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   count = (known after apply)

Warning: Resource targeting is in effect

You are creating a plan with the -target option, which means that the result
of this plan may not represent all of the changes requested by the current
configuration.

The -target option is not for routine use, and is provided only for
exceptional situations such as recovering from errors or mistakes, or when
Terraform specifically suggests to use it as part of an error message.

✅ Plan applied in Test actions using target, replace, and exclude #50

Outputs
count = "cQFlv"

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Terraform plan in tests/workflows/test-target-replace-exclude
Targeting resources: random_string.foreach["hello"]
With variables: length = 6

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.foreach["hello"] will be created
+   resource "random_string" "foreach" {
+       id          = (known after apply)
+       length      = 6
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = false
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   foreach = (known after apply)

Warning: Resource targeting is in effect

You are creating a plan with the -target option, which means that the result
of this plan may not represent all of the changes requested by the current
configuration.

The -target option is not for routine use, and is provided only for
exceptional situations such as recovering from errors or mistakes, or when
Terraform specifically suggests to use it as part of an error message.

✅ Plan applied in Test actions using target, replace, and exclude #50

Outputs
count   = "cQFlv"
foreach = "gMoEBj"

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Terraform plan for test-binary-plan apply

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output_string = "the_string"

✅ Plan applied in Test terraform-plan using binary plan #169

Outputs
output_string = "the_string"

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Terraform plan in tests/workflows/test-target-replace-exclude
Targeting resources: random_string.foreach["hello"]
Replacing resources: random_string.foreach["hello"], random_string.count[0]
With variables: length = 10

Plan: 1 to add, 0 to change, 1 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
-/+ destroy and then create replacement

Terraform will perform the following actions:

  # random_string.foreach["hello"] will be replaced, as requested
-/+ resource "random_string" "foreach" {
!~      id          = "**********" -> (known after apply)
!~      result      = "**********" -> (known after apply)
#        (10 unchanged attributes hidden)
    }

Plan: 1 to add, 0 to change, 1 to destroy.

Changes to Outputs:
!~  foreach = "wLW1TrUMGr" -> (known after apply)

Warning: Resource targeting is in effect

You are creating a plan with the -target option, which means that the result
of this plan may not represent all of the changes requested by the current
configuration.

The -target option is not for routine use, and is provided only for
exceptional situations such as recovering from errors or mistakes, or when
Terraform specifically suggests to use it as part of an error message.

✅ Plan applied in Test actions using target, replace, and exclude #50

Outputs
count   = "0WATCSRjdb"
foreach = "LiKdGtJQCi"

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Terraform plan in tests/workflows/test-target-replace-exclude
Replacing resources: random_string.foreach["hello"], random_string.count[0]
With variables: length = 10

Plan: 5 to add, 0 to change, 2 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create
-/+ destroy and then create replacement

Terraform will perform the following actions:

  # random_string.also_exclude will be created
+   resource "random_string" "also_exclude" {
+       id          = (known after apply)
+       length      = 10
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = false
+       upper       = true
    }

  # random_string.count[0] will be replaced, as requested
-/+ resource "random_string" "count" {
!~      id          = "**********" -> (known after apply)
!~      result      = "**********" -> (known after apply)
#        (10 unchanged attributes hidden)
    }

  # random_string.exclude_me will be created
+   resource "random_string" "exclude_me" {
+       id          = (known after apply)
+       length      = 10
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = false
+       upper       = true
    }

  # random_string.foreach["hello"] will be replaced, as requested
-/+ resource "random_string" "foreach" {
!~      id          = "**********" -> (known after apply)
!~      result      = "**********" -> (known after apply)
#        (10 unchanged attributes hidden)
    }

  # random_string.keep_me will be created
+   resource "random_string" "keep_me" {
+       id          = (known after apply)
+       length      = 10
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = false
+       upper       = true
    }

Plan: 5 to add, 0 to change, 2 to destroy.

Changes to Outputs:
+   also_exclude = (known after apply)
!~  count        = "0WATCSRjdb" -> (known after apply)
+   exclude_me   = (known after apply)
!~  foreach      = "LiKdGtJQCi" -> (known after apply)
+   keep_me      = (known after apply)

✅ Plan applied in Test actions using target, replace, and exclude #50

Outputs
also_exclude = "sioJ00icsg"
count        = "HUMOTHeiNQ"
exclude_me   = "wb1nswFuKO"
foreach      = "6B4eqSQVxy"
keep_me      = "T61Fn8lRPz"

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Terraform plan for test-binary-plan plan_changed

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output_string = "the_string"

❌ Plan not applied in Test terraform-plan using binary plan #169 (Plan has changed)

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Terraform plan for repository_dispatch

Plan: 1 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_password.p will be created
+   resource "random_password" "p" {
+       bcrypt_hash = (sensitive value)
+       id          = (known after apply)
+       length      = 5
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (sensitive value)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

📝 Plan generated in Repository Dispatch #243

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Terraform plan in tests/workflows/test-plan/plan

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

✅ Plan applied in Test terraform-plan #815

Outputs
s = "string"

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Terraform plan for test-apply apply_variables

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   complex_output = "2000:3000:udp,4000:5000:tcp"
+   from_var       = "hello"
+   from_varfile   = "monkey"
+   output_string  = "the_string"

✅ Plan applied in Test terraform-apply #807

Outputs
complex_output = "2000:3000:udp,4000:5000:tcp"
from_var       = "hello"
from_varfile   = "monkey"
output_string  = "the_string"

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Terraform plan for test-apply apply_refresh 1

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 10
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = {
+       id               = (known after apply)
+       keepers          = null
+       length           = 10
+       lower            = true
+       min_lower        = 0
+       min_numeric      = 0
+       min_special      = 0
+       min_upper        = 0
+       number           = true
+       numeric          = true
+       override_special = null
+       result           = (known after apply)
+       special          = true
+       upper            = true
    }

✅ Plan applied in Test terraform-apply #807

Outputs
s = {
    id               = "0r8E=Bs@{N"
    keepers          = null
    length           = 10
    lower            = true
    min_lower        = 0
    min_numeric      = 0
    min_special      = 0
    min_upper        = 0
    number           = true
    numeric          = true
    override_special = null
    result           = "0r8E=Bs@{N"
    special          = true
    upper            = true
}

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Terraform plan in tests/workflows/test-plan/plan_14

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
An execution plan has been generated and is shown below.
Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

📝 Plan generated in Test terraform-plan #815

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Terraform plan for test-apply apply_refresh 2

Plan: 1 to add, 0 to change, 1 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
-/+ destroy and then create replacement

Terraform will perform the following actions:

  # random_string.my_string must be replaced
-/+ resource "random_string" "my_string" {
!~      id          = "**********" -> (known after apply)
!~      length      = 10 -> 20 # forces replacement
!~      result      = "**********" -> (known after apply)
#        (9 unchanged attributes hidden)
    }

Plan: 1 to add, 0 to change, 1 to destroy.

Changes to Outputs:
!~  s = {
!~      id               = "**********" -> (known after apply)
!~      length           = 10 -> 20
!~      result           = "**********" -> (known after apply)
#        (11 unchanged elements hidden)
    }

✅ Plan applied in Test terraform-apply #807

Outputs
s = {
    id               = "]pM%vQ*B)QVXlrICtaJ%"
    keepers          = null
    length           = 20
    lower            = true
    min_lower        = 0
    min_numeric      = 0
    min_special      = 0
    min_upper        = 0
    number           = true
    numeric          = true
    override_special = null
    result           = "]pM%vQ*B)QVXlrICtaJ%"
    special          = true
    upper            = true
}

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Terraform plan in tests/workflows/test-plan/plan_15_4

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

📝 Plan generated in Test terraform-plan #815

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Terraform plan for test-apply warnings_text

Plan: 1 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
  + create

Terraform will perform the following actions:

  # random_string.the_string will be created
  + resource "random_string" "the_string" {
      + id          = (known after apply)
      + length      = 4
      + lower       = true
      + min_lower   = 0
      + min_numeric = 0
      + min_special = 0
      + min_upper   = 0
      + number      = true
      + numeric     = true
      + result      = (known after apply)
      + special     = true
      + upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

✅ Plan applied in Test terraform-apply #807

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Terraform plan for test-plan test_plan_1_4

No changes. Your infrastructure matches the configuration.
No changes. Your infrastructure matches the configuration.

Terraform has compared your real infrastructure against your configuration
and found no differences, so no changes are needed.

📝 Plan generated in Test terraform-plan #815

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Terraform plan in tests/workflows/test-apply/outputs

Changes to Outputs.
Changes to Outputs:
+   not_sensitive         = "This is not a sensistive value"
+   not_sensitive_complex = [
+       {
+           hello = "world"
        },
+       {
+           hello = "again"
        },
    ]
+   sensitive             = (sensitive value)
+   sensitive_map         = (sensitive value)

You can apply this plan to save these new output values to the Terraform
state, without changing any real infrastructure.

✅ Plan applied in Test terraform-apply #807

Outputs
not_sensitive         = "This is not a sensistive value"
not_sensitive_complex = [
    {
        hello = "world"
    },
    {
        hello = "again"
    },
]
sensitive             = (sensitive value)
sensitive_map         = (sensitive value)

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Terraform plan in tests/workflows/test-apply/long_outputs

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.s will be created
+   resource "random_string" "s" {
+       id          = (known after apply)
+       length      = 200
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = false
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output  = <<-EOT
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
        This is my long string.
    EOT
+   unknown = (known after apply)

✅ Plan applied in Test terraform-apply #807

Outputs
output  = <<-EOT
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
    This is my long string.
EOT
unknown = <<-EOT
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
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    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
    CIvERhAz9lDWAgcvlGi58GhadMoVUIpMCsWkbWOQktFozRIYct5ybuGyac7vHos7XXALkd7EkCbVC2DqtVxPDcIWA1zay6cg8YCaGx4Lj9LLRqggFDxPjoGd1p7qh82NWGPgbfy3XMh2IiSpgKjIRetTI2IZJeYWykcYqhHGnzJsqQ1oGsaBZr4bZQbDSa8p2GVDRDKp
Outputs are too large to fit in a PR comment. See the full outputs in the workflow log.

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Terraform plan in tests/workflows/test-plan/sensitive_variables

With variables

complex             = [
    {
        animals  = [
            "dog",
            "cat",
        ]
        external = 8300
        internal = 8300
        protocol = "tcp"
    },
]
complex_sensitive   = (sensitive value)
my_float            = 3.14
my_int              = 23
my_sensitive_string = (sensitive value)
my_string           = "hello"
No changes. Your infrastructure matches the configuration.
No changes. Your infrastructure matches the configuration.

Terraform has compared your real infrastructure against your configuration
and found no differences, so no changes are needed.

📝 Plan generated in Test terraform-plan #815

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Terraform plan for test-plan default_path

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

📝 Plan generated in Test terraform-plan #815

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github-actions Bot commented Jul 18, 2026

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Terraform plan for test-apply apply_label

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   complex_output = "8300:8300:tcp"
+   from_var       = "world"
+   from_varfile   = "monkey"
+   output_string  = "the_string"

✅ Plan applied in Test terraform-apply #807

Outputs
complex_output = "8300:8300:tcp"
from_var       = "world"
from_varfile   = "monkey"
output_string  = "the_string"

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Terraform plan for test-apply long_plan_changes

Plan: 251 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_id.a[0] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[1] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[2] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[3] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[4] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[5] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[6] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[7] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[8] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[9] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[10] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[11] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[12] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[13] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[14] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[15] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[16] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[17] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[18] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[19] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[20] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[21] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[22] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[23] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[24] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[25] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[26] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[27] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[28] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[29] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[30] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[31] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[32] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[33] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[34] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[35] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[36] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[37] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[38] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[39] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[40] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[41] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[42] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[43] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[44] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[45] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[46] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[47] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[48] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[49] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[50] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[51] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[52] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[53] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[54] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[55] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[56] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[57] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[58] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[59] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[60] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[61] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[62] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[63] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[64] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[65] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[66] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[67] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[68] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[69] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[70] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[71] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[72] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[73] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[74] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[75] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[76] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[77] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[78] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[79] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[80] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[81] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[82] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[83] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[84] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[85] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[86] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[87] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[88] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[89] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[90] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[91] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[92] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[93] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[94] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[95] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[96] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[97] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[98] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[99] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[100] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[101] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[102] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[103] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[104] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[105] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[106] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[107] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[108] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[109] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[110] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[111] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[112] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[113] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[114] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[115] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[116] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[117] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[118] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[119] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[120] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[121] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[122] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[123] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[124] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[125] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[126] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[127] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[128] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[129] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[130] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[131] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[132] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[133] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[134] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[135] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[136] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[137] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[138] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[139] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[140] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[141] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[142] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[143] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[144] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[145] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[146] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[147] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[148] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[149] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[150] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[151] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[152] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[153] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[154] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[155] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[156] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[157] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[158] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[159] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[160] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[161] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
Plan is too large to fit in a PR comment. See the full plan in the workflow log.

❌ Plan not applied in Test terraform-apply #807 (Plan has changed)

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Terraform plan for test-apply ephemeral

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.add will be created
+   resource "random_string" "add" {
+       id          = (known after apply)
+       length      = 5
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   v = "non-ephemeral"

✅ Plan applied in Test terraform-apply #807

Outputs
v = "non-ephemeral"

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Terraform plan for test-apply apply_with_pre_run

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output_string = "the_string"

✅ Plan applied in Test terraform-apply #807

Outputs
output_string = "the_string"

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Terraform plan for always-new SHOULD BE OUTDATED

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

📝 Plan generated in Test terraform-plan #815

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Terraform plan in tests/workflows/test-plan/single_sensitive_variable
With variables: my_sensitive_string = (sensitive value)

No changes. Your infrastructure matches the configuration.
No changes. Your infrastructure matches the configuration.

Terraform has compared your real infrastructure against your configuration
and found no differences, so no changes are needed.

📝 Plan generated in Test terraform-plan #815

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Terraform plan in tests/workflows/test-plan/always-new

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   s = "string"

📝 Plan generated in Test terraform-plan #815

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Terraform plan in tests/workflows/test-apply/destroy_mode
💣 Planning to destroy all resources

Plan: 0 to add, 0 to change, 1 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
-   destroy

Terraform will perform the following actions:

  # random_string.my_string will be destroyed
-   resource "random_string" "my_string" {
-       id          = "!b{]3N2r}Kw" -> null
-       length      = 11 -> null
-       lower       = true -> null
-       min_lower   = 0 -> null
-       min_numeric = 0 -> null
-       min_special = 0 -> null
-       min_upper   = 0 -> null
-       number      = true -> null
-       numeric     = true -> null
-       result      = "!b{]3N2r}Kw" -> null
-       special     = true -> null
-       upper       = true -> null
    }

Plan: 0 to add, 0 to change, 1 to destroy.

Changes to Outputs:
-   output_string = "the_string" -> null

✅ Plan applied in Test terraform-apply #807

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Terraform plan for test-apply apply_terraform_actions_github_token

Plan: 1 to add, 0 to change, 0 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.my_string will be created
+   resource "random_string" "my_string" {
+       id          = (known after apply)
+       length      = 11
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

Changes to Outputs:
+   output_string = "the_string"

✅ Plan applied in Test terraform-apply #807

Outputs
output_string = "the_string"

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Terraform plan in tests/workflows/test-plan/plan_11

Plan: 1 to add, 0 to change, 0 to destroy.
An execution plan has been generated and is shown below.
Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

+ random_string.my_string
      id:          <computed>
      length:      "11"
      lower:       "true"
      min_lower:   "0"
      min_numeric: "0"
      min_special: "0"
      min_upper:   "0"
      number:      "true"
      result:      <computed>
      special:     "true"
      upper:       "true"
Plan: 1 to add, 0 to change, 0 to destroy.

📝 Plan generated in Test terraform-plan #815

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Terraform plan in tests/workflows/test-plan/error

Error: Incorrect attribute value type
Error: Incorrect attribute value type

  on main.tf line 2, in resource "random_string" "my_string":
   2:   length      = "ten"

Inappropriate value for attribute "length": a number is required.

❌ Failed to generate plan in Test terraform-plan #815

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Terraform plan for test-apply long_plan

Plan: 251 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_id.a[0] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[1] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[2] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[3] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[4] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[5] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[6] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[7] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[8] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[9] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[10] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[11] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[12] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[13] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[14] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[15] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[16] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[17] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[18] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[19] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[20] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[21] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[22] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[23] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[24] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[25] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[26] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[27] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[28] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[29] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[30] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[31] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[32] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[33] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[34] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[35] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[36] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[37] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[38] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[39] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[40] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[41] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[42] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[43] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[44] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[45] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[46] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[47] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[48] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[49] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[50] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[51] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[52] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[53] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[54] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[55] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[56] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[57] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[58] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[59] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[60] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[61] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[62] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[63] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[64] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[65] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[66] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[67] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[68] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[69] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[70] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[71] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[72] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[73] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[74] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[75] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[76] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[77] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[78] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[79] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[80] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[81] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[82] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[83] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[84] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[85] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[86] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[87] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[88] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[89] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[90] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[91] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[92] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[93] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[94] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[95] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[96] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[97] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[98] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[99] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[100] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[101] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[102] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[103] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[104] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[105] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[106] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[107] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[108] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[109] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[110] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[111] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[112] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[113] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[114] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[115] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[116] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[117] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[118] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[119] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[120] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[121] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[122] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[123] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[124] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[125] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[126] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[127] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[128] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[129] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[130] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[131] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[132] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[133] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[134] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[135] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[136] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[137] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[138] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[139] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[140] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[141] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[142] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[143] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[144] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[145] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[146] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[147] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[148] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[149] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[150] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[151] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[152] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[153] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[154] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[155] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[156] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[157] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[158] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[159] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[160] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
+       byte_length = 3
+       dec         = (known after apply)
+       hex         = (known after apply)
+       id          = (known after apply)
    }

  # random_id.a[161] will be created
+   resource "random_id" "a" {
+       b64_std     = (known after apply)
+       b64_url     = (known after apply)
Plan is too large to fit in a PR comment. See the full plan in the workflow log.

✅ Plan applied in Test terraform-apply #807

@github-actions

github-actions Bot commented Jul 18, 2026

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Terraform plan for test-apply warnings_hash

Plan: 1 to add, 0 to change, 0 to destroy.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
+   create

Terraform will perform the following actions:

  # random_string.the_string will be created
+   resource "random_string" "the_string" {
+       id          = (known after apply)
+       length      = 4
+       lower       = true
+       min_lower   = 0
+       min_numeric = 0
+       min_special = 0
+       min_upper   = 0
+       number      = true
+       numeric     = true
+       result      = (known after apply)
+       special     = true
+       upper       = true
    }

Plan: 1 to add, 0 to change, 0 to destroy.

✅ Plan applied in Test terraform-apply #807

@github-actions

github-actions Bot commented Jul 18, 2026

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Terraform plan for test-apply ephemeral 2

Changes to Outputs.
Changes to Outputs:
!~  v = "non-ephemeral" -> "hello"

You can apply this plan to save these new output values to the Terraform
state, without changing any real infrastructure.

✅ Plan applied in Test terraform-apply #807

Outputs
v = "hello"

@github-actions

github-actions Bot commented Jul 18, 2026

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Terraform plan for test-apply destroy_mode_label
💣 Planning to destroy all resources

Plan: 0 to add, 0 to change, 1 to destroy. Changes to Outputs.
Terraform used the selected providers to generate the following execution
plan. Resource actions are indicated with the following symbols:
-   destroy

Terraform will perform the following actions:

  # random_string.my_string will be destroyed
-   resource "random_string" "my_string" {
-       id          = "3@1)Xk!wpRw" -> null
-       length      = 11 -> null
-       lower       = true -> null
-       min_lower   = 0 -> null
-       min_numeric = 0 -> null
-       min_special = 0 -> null
-       min_upper   = 0 -> null
-       number      = true -> null
-       numeric     = true -> null
-       result      = "3@1)Xk!wpRw" -> null
-       special     = true -> null
-       upper       = true -> null
    }

Plan: 0 to add, 0 to change, 1 to destroy.

Changes to Outputs:
-   output_string = "the_string" -> null

✅ Plan applied in Test terraform-apply #807

@github-actions

github-actions Bot commented Jul 18, 2026

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Terraform plan for test-apply ephemeral 3

Changes to Outputs.
Changes to Outputs:
!~  v = "hello" -> "goodbye"

You can apply this plan to save these new output values to the Terraform
state, without changing any real infrastructure.

❌ Plan not applied in Test terraform-apply #807 (Plan has changed)

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