feat: add support for soft-bodies - #1010
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…lliders, debug rendering and testbed support
…mos, tests and a bench
…atching, material sugar and impulse joints on clusters
…ts and a Debug tab, fix the camera view axis
…:insert_deformable`, wire meshes, CCD targets and mesh rendering
…velocity margin, edge speculation, crossing detection
…ssing repulsion on crossed pairs
… rigid pairs, self-overlaps and the skin-volume contact model
…ents, a parallel response stage and column responses
…stance, interior strength and damage propagation
…eep, cap and direction
… impulses, tear-load coloring and 2D demos
…in the performance tab
…ts, pieces as soft bodies, min-piece setting, rest contact gaps
… grabs the torn-off pieces
…he flow, dihedral creases, reset and per-body PGS iterations
…ucent bins and lighting tweaks
…int interior segment contacts
…re left out of the timings
…he changed pipeline signatures
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Nice :O |
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This adds extensive support for soft-bodies in Rapier. This includes shape-matching, constraints-based deformations, FEM, tearing, plasticity (= permanent deformations), cloths, kinematic control, deformable sensors, impulse joints attached to soft-bodies, etc.
I will update the user-guide and post a detailed technical description about this shortly (probably in a week or two). In the mean time, feel free to play around with the soft-bodies example on the testbed, and here are a few screenshots: