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ElementaryUI: A SwiftUI-inspired frontend framework

ElementaryUI brings declarative Swift applications to the browser with WebAssembly. With familiar APIs, built-in reactivity, and a magical animation system, you can create beautiful web apps with a few lines of Swift code. The framework is fully compatible with Embedded Swift, so your wasm binaries are measured in kB instead of MB.

@View
struct Counter {
    @State var count = 0
    
    var body: some View {
        div {
            p { "Count: \(count)" }
            button { "Increment" }
                .onClick { count += 1 }
        }
    }
}

Important

ElementaryUI is a passion project under active development.
Expect sharp edges, APIs may change, and things may break while I balance performance, ergonomics, and feature set.

Nothing is stopping us from having a viable, fully featured, client-side web frontend library powered by Swift.

If you want to see this come to life, sponsorship is sincerely appreciated 🙏

Guides & Documentation

Coming soon

API docs

Example

Check out the "Swiftle" demo app!

🚧 Work In Progress 🚧

Based on the swift.org WebAssembly SDKs, JavaScriptKit, and Elementary.

Swift 6.2 or later with matching Swift SDKs for WebAssembly from swift.org is required.

Things to figure out

  • identity system and list-diffing
  • lifecycle events and proper "unmounting" (currently nodes are just "dropped")
  • @State system
  • typed event handlers
  • @Environment system
  • dependencies on versioned packages (i.e., build without unsafe flags)
  • fix DOM not child-diffing to preserve animations/nodes (the current solution based on replaceChildren will not work, it seems)
  • "model-bindings" for inputs (i.e., bind a @Binding to a text box, or bind a @Binding to a checkbox)
  • view value comparing (generated comparing and custom equatable support)
  • different handling of environment (individual reactivity needed)
  • transitions and animations (ideally CSS-based, probably svelte-like custom easing functions applied through WAAPI)
  • better control over animations
  • somehow migrate over to "var body" instead of "var content" (what was I thinking....)
  • automatic FLIP animations for certain layout changes (child-layout after changes, maybe size of containers)
  • fix those Foundation imports, review thread-local + mutex usage
  • more built-in animatable CSS modifiers (colors, borders, blur)
  • basic phaseAnimator implementations
  • implement auto-flip animation for custom CSS values (on value triggers)
  • maybe add "animateContainerLayout" modifier with value trigger (eg: to animate changes without child-changes)
  • support for combined and reversible transitions
  • multi-select bindings (options, radio-buttons, tagged check boxes, ...)
  • more unit testing (FLIP handling, animations, reactivity, ...)
  • implement @ViewEquatableIgnored
  • split out JavaScriptKit stuff in separate module to contain spread, maybe one day we can switch to faster interop somehow
  • add basic docs, a good intro readme, and push a 0.1 out the door! (probably best to wait for Swift 6.2 to drop)
  • a router implementation (probably in extra module?)
  • maybe conditionally support @Observable for non-embedded builds?
  • figure out why @Environment with optional ReactiveObject does not build in embedded
  • preference system (i.e., bubbling up values)
  • embedded-friendly Browser APIs (Storage, History, maybe in swiftwasm package with new JavaScriptKit macros)
  • think about how to deal with the lack of Codable in embedded (wait for new serialization macros)
  • make printing work without WASI (maybe pipe putchar through to JavaScript?)
  • isolation and @MainActor stuff for reusable types (server-side rendering and client apps - probably never quite possible to have same types render "multi-threaded" server side and stay single-threaded client side....)
  • decide whether the current idea of Views flattening themselves into renderable types is even necessary, or if views should just "apply" themselves into the reconciler - might be a bit messier, but maybe faster and more flexible
  • move all elementary repos under one project roof and use a traits-based, single "ElementaryUI" top-level package (or similar)

Embedded Swift for WASM waitlist

  • Codable 2.0 (we need JSON handling for embedded, on the horizon)
  • simple build with SwiftPM (wasm-ld)
  • _Concurrency module (Task)
  • Synchronization (Mutex)

License and Derived Code

This package is generally licensed as Apache 2.

The Reactivity module is inspired by the Swift stdlib's Observation framework, and code in ReactivityMacros is directly derived from it (source). Find a copy of the Swift.org open source project license here.


SwiftUI is a trademark of Apple Inc. This project is not affiliated with or connected to Apple in any way.

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Build SwiftUI-style apps that run in the browser

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