I am a developer focused on cross-platform development, multimedia integration, and game engine mathematics. I enjoy building tools and frameworks that bridge the gap between high-level application logic and low-level native performance.
- fltgst: A bridge between Flutter and GStreamer. I built this to enable high-performance multimedia pipelines on Android, iOS, Windows, macOS, and Linux using Dart FFI.
- Gearence: A mobile reader for the Godot Engine Class Reference. I wanted a better way to read documentation on the go, so I built an offline-first reader supporting Godot versions 2.0 through 4.x.
- 3D_iso_in_2D: An exploration into isometric math. I found engine-standard isometric tools too restrictive, so I implemented a custom 3D-to-2D projection system to handle true depth, height, and normalized movement speed.
- Cross-Platform: Flutter, Dart, C++, and CMake.
- Game Dev: Godot Engine (GDScript/C++), Isometric Projection, and Game Math.
- Multimedia: GStreamer, Video/Audio pipelines, and Native FFI bindings.
- Problem Solving: I specialize in situations where "built-in features don't work like I desire," leading me to write custom implementations from scratch.
I occasionally write deep-dives and tutorials on the problems I solve:
- ๐ My Blog (FJMax's Blog): Detailed series on GStreamer + Flutter and Isometric 3D logic.
- ๐บ YouTube: Video demonstrations of technical implementations and project walkthroughs.
- Twitter/X: @fjmax47



