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fengjiongmax/README.md

Hi there, I'm FJMax ๐Ÿ‘‹

I am a developer focused on cross-platform development, multimedia integration, and game engine mathematics. I enjoy building tools and frameworks that bridge the gap between high-level application logic and low-level native performance.

๐Ÿ›  What Iโ€™m Working On

  • fltgst: A bridge between Flutter and GStreamer. I built this to enable high-performance multimedia pipelines on Android, iOS, Windows, macOS, and Linux using Dart FFI.
  • Gearence: A mobile reader for the Godot Engine Class Reference. I wanted a better way to read documentation on the go, so I built an offline-first reader supporting Godot versions 2.0 through 4.x.
  • 3D_iso_in_2D: An exploration into isometric math. I found engine-standard isometric tools too restrictive, so I implemented a custom 3D-to-2D projection system to handle true depth, height, and normalized movement speed.

๐Ÿงช Technical Interests

  • Cross-Platform: Flutter, Dart, C++, and CMake.
  • Game Dev: Godot Engine (GDScript/C++), Isometric Projection, and Game Math.
  • Multimedia: GStreamer, Video/Audio pipelines, and Native FFI bindings.
  • Problem Solving: I specialize in situations where "built-in features don't work like I desire," leading me to write custom implementations from scratch.

โœ๏ธ Sharing My Journey

I occasionally write deep-dives and tutorials on the problems I solve:

  • ๐Ÿ“– My Blog (FJMax's Blog): Detailed series on GStreamer + Flutter and Isometric 3D logic.
  • ๐Ÿ“บ YouTube: Video demonstrations of technical implementations and project walkthroughs.

๐Ÿ“ซ Connect with me

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  1. GodotDocMobile/Gearence GodotDocMobile/Gearence Public

    Read class reference documents of Godot Engine on your mobile devices.

    Dart 29 3