Webgpu: Add support for "sheen", "specular color", "specular intensity" - #793
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Adds support for sheen, specular color, and specular intensity features, based on the WebGL implementation which just adjusts colors in the evaluate function rather than providing a separate sample-able BRDF lobe for sheen (I've added a note that it's something that could be added in the future).
The "specular color" and "specular intensity" application has also been adjusted compared to the WebGLPathTracer version to better align with the gltf spec.
Some test models:
There are some visible artifacts in the toy car demo but these were present previously and I expect will be addressed with #792.