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46 changes: 46 additions & 0 deletions games_dev/Catch-It-Egg-Catching-Game/CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct

## Our Pledge

In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation.

## Our Standards

Examples of behavior that contributes to creating a positive environment include:

* Using welcoming and inclusive language
* Being respectful of differing viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members

Examples of unacceptable behavior by participants include:

* The use of sexualized language or imagery and unwelcome sexual attention or advances
* Trolling, insulting/derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or electronic address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a professional setting

## Our Responsibilities

Project maintainers are responsible for clarifying the standards of acceptable behavior and are expected to take appropriate and fair corrective action in response to any instances of unacceptable behavior.

Project maintainers have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, or to ban temporarily or permanently any contributor for other behaviors that they deem inappropriate, threatening, offensive, or harmful.

## Scope

This Code of Conduct applies both within project spaces and in public spaces when an individual is representing the project or its community. Examples of representing a project or community include using an official project e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event. Representation of a project may be further defined and clarified by project maintainers.

## Enforcement

Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at jamesgeorge998001@gmail.com. The project team will review and investigate all complaints, and will respond in a way that it deems appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately.

Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership.

## Attribution

This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [http://contributor-covenant.org/version/1/4][version]

[homepage]: http://contributor-covenant.org
[version]: http://contributor-covenant.org/version/1/4/
21 changes: 21 additions & 0 deletions games_dev/Catch-It-Egg-Catching-Game/LICENSE
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MIT License

Copyright (c) 2017 James George

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
236 changes: 236 additions & 0 deletions games_dev/Catch-It-Egg-Catching-Game/README.md
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# Catch-It

<h2> Basic Info </h2>

<p> This is the traditional egg catching game made in Python.
The user can make the basket move both sides using the arrow keys to collect as many eggs as he/she can which is the scoring factor but, he should avoid minions and bombs.
There is also a provision to check out the highest score which is implemented using the files system. </p>

<h2> Instructions </h2>

<ul>

<li> Ensure that you have Python installed on your system and the path is properly configured. </li>
<li> Install the Git client. </li>
<li>
Clone this repository to your local machine. i,e git clone https://github.com/jamesgeorge007/Catch-It-Egg-Catching-Game-in-Python </li>
<li> Install pygame via the pip package manager => Open command prompt and type in py -m pip install pygame. </li>
<li> You can find the main source file within the src directory. Run the code and you have the game </li>
<li> Fork this repository and suggest me your ideas in the form of a pull request and also don't forget to star my repositories. </li>

</ul>

<h2> Screenshots </h2>

<h3> Main Menu </h3>

<img src="https://github.com/jamesgeorge007/Catch-It-Egg-Catching-Game-in-Python/blob/master/res/Screenshots/menu.JPG">

<h3> Instructions Window </h3>

<img src="https://github.com/jamesgeorge007/Catch-It-Egg-Catching-Game-in-Python/blob/master/res/Screenshots/instructions.JPG">

<h3> High Score Window </h3>

<img src="https://github.com/jamesgeorge007/Catch-It-Egg-Catching-Game-in-Python/blob/master/res/Screenshots/high_score.JPG">

<h3> Crashed </h3>

<img src="https://github.com/jamesgeorge007/Catch-It-Egg-Catching-Game-in-Python/blob/master/res/Screenshots/crashed.JPG">

<h3> Game Over Window </h3>

<img src="https://github.com/jamesgeorge007/Catch-It-Egg-Catching-Game-in-Python/blob/master/res/Screenshots/game_over.JPG">

<h3> Credits Window </h3>

<img src="https://github.com/jamesgeorge007/Catch-It-Egg-Catching-Game-in-Python/blob/master/res/Screenshots/credits.JPG">

# pygame



About pygame
============

Pygame is a cross-platfrom library designed to make it easy to
write multimedia software, such as games, in Python. Pygame
requires the Python language and SDL multimedia library. It can
also make use of several other popular libraries.

http://www.pygame.org

|TravisBuild|_ |AppVeyorBuild|_ |LaunchpadBuild|_ |PyPiVersion|_ |PyPiLicense|_ |Python2| |Python3|

Installation
============

pip install pygame

You should definitely begin by installing a binary package for your
system. The binary packages usually come with or give the
information needed for dependencies. Choose an appropriate
installer for your system and version of python from the pygame
downloads page. http://www.pygame.org/download.shtml

Installing from source is fairly automated. The most work will
involve compiling and installing all the pygame dependencies. Once
that is done run the "setup.py" script which will attempt to
auto-configure, build, and install pygame.

Much more information about installing and compiling is available
in the install.html file.

Help
====

If you are just getting started with pygame, you should be able to
get started fairly quickly. Pygame comes with many tutorials and
introductions. There is also full reference documentation for the
entire library. Browse the documentation from the documenantation
index. docs/index.html.

On the pygame website, there is also an online copy of this
documentation. You should know that the online documentation stays
up to date with the development version of pygame in hg. This may
be a bit newer than the version of pygame you are using.

Best of all the examples directory has many playable small programs
which can get started playing with the code right away.

Credits
=======


Thanks to everyone who has helped contribute to this library.
Special thanks are also in order.


Marcus Von Appen - many changes, and fixes, 1.7.1+ freebsd maintainer.

Lenard Lindstrom - the 1.8+ windows maintainer, many changes, and fixes.

Brian Fisher - for svn auto builder, bug tracker and many contributions.

Rene Dudfield - many changes, and fixes, 1.7+ release manager/maintainer.

Phil Hassey - for his work on the pygame.org website.

DR0ID for his work on the sprite module.

Richard Goedeken for his smoothscale function.

Ulf Ekström for his pixel perfect collision detection code.

Pete Shinners - orginal author.

David Clark - for filling the right-hand-man position

Ed Boraas and Francis Irving - Debian packages

Maxim Sobolev - FreeBSD packaging

Bob Ippolito - MacOS and OS X porting (much work!)

Jan Ekhol, Ray Kelm, and Peter Nicolai - putting up with my early
design ideas

Nat Pryce for starting our unit tests

Dan Richter for documentation work

TheCorruptor for his incredible logos and graphics

Nicholas Dudfield - many test improvements.

Alex Folkner - for pygame-ctypes

Thanks to those sending in patches and fixes: Niki Spahiev, Gordon
Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,
Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Herve Cauwelier,
James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias
Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya,
Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber
Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan,
Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine,
Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske,
Cambell Barton.

And our bug hunters above and beyond: Angus, Guillaume Proux, Frank
Raiser, Austin Henry, Kaweh Kazemi, Arturo Aldama, Mike Mulcheck,
Michael Benfield, David Lau

There's many more folks out there who've submitted helpful ideas, kept
this project going, and basically made my life easer, Thanks!

Many thank you's for people making documentation comments, and adding to the
pygame.org wiki.

Also many thanks for people creating games and putting them on the
pygame.org website for others to learn from and enjoy.

Lots of thanks to James Paige for hosting the pygame bugzilla.

Also a big thanks to Roger Dingledine and the crew at SEUL.ORG for our
excellent hosting.



Dependencies
============

Pygame is obviously strongly dependent on SDL and Python. It also
links to and embeds several other smaller libraries. The font
module relies on SDL_tff, which is dependent on freetype. The mixer
(and mixer.music) modules depend on SDL_mixer. The image module
depends on SDL_image, which also can use libjpeg and libpng. The
transform module has an embedded version of SDL_rotozoom for its
own rotozoom function. The surfarray module requires the python
numpy package for its multidimensional numeric arrays.

Todo / Ideas (feel free to submit)
==================================

http://www.pygame.org/wiki/todo

License
=======

This library is distributed under GNU LGPL version 2.1, which can
be found in the file "doc/LGPL". I reserve the right to place
future versions of this library under a different license.
http://www.gnu.org/copyleft/lesser.html

This basically means you can use pygame in any project you want,
but if you make any changes or additions to pygame itself, those
must be released with a compatible license. (preferably submitted
back to the pygame project). Closed source and commercial games are
fine.

The programs in the "examples" subdirectory are in the public
domain.




.. |TravisBuild| image:: https://travis-ci.org/illume/pygame.svg?branch=master
.. _TravisBuild: https://travis-ci.org/illume/pygame

.. |AppVeyorBuild| image:: https://ci.appveyor.com/api/projects/status/d9mypp9f4ubrmqf7?svg=true
.. _AppVeyorBuild: https://ci.appveyor.com/project/pygame/pygame-temp-m8dun

.. |LaunchpadBuild| image:: http://pygame.org/images/launchpad_build.svg?svg=true
.. _LaunchpadBuild: https://code.launchpad.net/~pygame/+recipe/pygame-daily

.. |PyPiVersion| image:: https://img.shields.io/pypi/v/pygame.svg?v=1
.. _PyPiVersion: https://pypi.python.org/pypi/pygame

.. |PyPiLicense| image:: https://img.shields.io/pypi/l/pygame.svg?v=1
.. _PyPiLicense: https://pypi.python.org/pypi/pygame

.. |Python2| image:: https://img.shields.io/badge/python-2-blue.svg?v=1
.. |Python3| image:: https://img.shields.io/badge/python-3-blue.svg?v=1




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