An implementation of tic-tac-toe in C, featuring an AI powered by the negamax algorithm, the reinforcement learning (RL) algorithm, the Monte Carlo tree search (MCTS) algorithm. And the RL algorithm contains the Monte Carlo learning algorithm and TD learning algorithm.
If you want to play with negamax AI: Build the game:
$ makeand run:
$ ./tttIf you want to play with RL AI:
Train the state value table first, you could modify the hyperparameters, which are macros in train.c:
- MONTE_CARLO : Decide whether or not to use the Monte Carlo method or the TD method.
-
REWARD_TRADEOFF : Decide the reward of the Markov decision model, which is a balance between the episode reward and the score from
get_score. Those who want to fully customize the reward can modify it in theinit_agentfunction. -
INITIAL_MULTIPLIER : Decide the initial state value, which is the multiplier of
get_scorein the initial state value. Those who want to fully customize the initial state value can modify it in theinit_agentfunction. - EPSILON_GREEDY : Decide whether or not to use epsilon-greedy exploration when training.
- NUM_EPISODE : the number of game episode in training
-
LEARNING_RATE, GAMMA :
$\alpha$ ,$\gamma$ in training. -
EPSILON_START EPSILON_END :
$\epsilon$ in Epsilon-Greedy Algorithm and it would decay exponentially.
compile
$ make trainand run:
$./train
Build the game playing with RL agent, it would load the pretrained model from train:
$ make rland run:
$ ./rlIf you want to play with MCTS AI:
There are several hyperparameters you can modify:
- EXPLORATION_FACTOR in
agents/mcts.h: The exploration parameter. - ITERATIONS in
agents/mcts.h: Number of simulations in MCTS.
Build the game:
$ make mctsand run:
$ ./mctsThere are several hyperparameters you can modify:
- N_GAMES in
elo.c: The number of games played to calculate the ELO rating. - ELO_INIT in
elo.c: The initial ELO rating assigned to a player before any games are played. - ELO_K in
elo.c: The coefficient used in the ELO calculation formula to determine the impact of each game's outcome on the player's rating.
Build the elo system:
$ make eloand run:
$ ./eloThese program operate entirely in the terminal environment. Below is its appearance as it awaits your next move:
1 | ×
2 | ○
3 |
---+----------
A B C
>
To execute a move, enter [column][row]. For example:
> a3
Press Ctrl-C to exit.
The winner is determined by the first player who successfully places GOAL of their marks in a row, whether it is vertically, horizontally, or diagonally, regardless of the board size.
Using the following 4x4 board games, whose GOAL is 3, as examples:
1 | × ×
2 | ○ ×
3 | ○
4 | ○
---+------------
A B C D
>
The player "○" wins the game since he placed his marks in a row vertically (B2-B3-B4).
1 | × × ○
2 | × ○
3 | ○
4 |
---+------------
A B C D
>
The player "○" wins the game since he placed his marks in a row diagonally (A3-B2-C1).
1 | o x
2 | o x
3 | o x
4 | o x
---+------------
A B C D
>
The player "○" wins the game if ALLOW_EXCEED is 1; otherwise, the game will continue because the number of "○"s in a row exceeds GOAL.
- Mastering Tic-Tac-Toe with Minimax Algorithm in Python
- tic-tac-toe: tic-tac-toe game for terminal I/O.