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Version 1.1.5 New update #18
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JawadYzbk
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Implement server time tracking functionality that shows current in-game time and visual day/night indicator. This helps players track the server's time cycle without needing to be in-game.
Add various new item images including weapons, food, and decorative items. Update existing images for items like drone, bear meat, and mushrooms. Includes skins and variants for multiple items.
Add various new items including furniture, decorations, weapons, and utility items. Update descriptions for existing items to provide more detail and clarity. Includes new images for all added items.
- Add vue-select dependency for order type selection - Implement toggle between sell and buy orders - Redesign search component with improved styling and UX - Add empty state for no results - Update item display cards with better visual hierarchy
- Add new TravelingVendor marker type to proto enum and implement in UI - Replace hardcoded icon sizes with computed scaledIconSize for consistency - Add traveling_vendor.png asset for the new marker type
- Add traveling vendor marker type to proto definition and map component - Replace v-select with native select element in VendingMachineSearch - Standardize map marker icon sizes with computed property - Redesign VendingMachineContents with modern styling and better layout - Add debug logging for traveling vendor markers
…nality - Implement sort by name, stock and price options - Add toggle to hide items with zero stock - Update filtering logic to account for new features
Add 150-meter grid lines with alphanumeric labels (A-Z, AA-ZZ) to the map for improved spatial orientation. The grid system includes: - Vertical and horizontal lines spaced 150 meters apart - Labels positioned in the top-left corner of each grid cell - Dynamic styling that adjusts with zoom level - Automatic generation when map data is loaded
Add detailed documentation for enhanced grid system, vending machine interface, and traveling vendor support. Include recent improvements section highlighting grid accuracy, UI redesign, and UX enhancements.
Add new patrol helicopter marker type with corresponding image and UI components. Update traveling vendor marker type from 7 to 9 to accommodate new marker types.
Add Patrol Helicopters and Traveling Vendors to the list of map features in README
Set interactive=false for grid polylines and markers, and add CSS rule to prevent pointer events on grid labels. This prevents accidental interactions with grid elements when clicking on the map.
Implement periodic refresh of dynamic markers (CargoShip, CH47, PatrolHelicopter) to update their positions in real-time. Also includes minor marker styling adjustments and z-index fix.
- Add new dock for event icons (helicopter, cargo ship, CH47, traveling vendor) - Implement vending machine icon changes based on stock availability - Add train tunnel marker icon and filtering for long monument names - Adjust z-index values and dynamic marker refresh interval
Updated image in README.md to a new asset.
- Update application name, description and branding throughout codebase - Add new logo assets and update references - Modify build configuration for new branding - Update documentation and readme to reflect changes - Adjust UI elements to use new branding and assets
- Replace logo image and remove redundant bg-gray-300 class - Update github repository links from liamcottle to JawadYzbk - Fix method formatting in RustPlus.vue by properly closing methods
… 2.0.0 Update all references from 'atlas-for-rust' to 'rustLink' across codebase and documentation Bump package version from 1.1.8 to 2.0.0 to reflect major naming change
Added badges for GitHub stars and repository status.
- Implement NotificationDataStore for persistent notification storage - Add NotificationCenter component with unread indicators and filtering - Integrate notifications for team messages, team changes and entity updates - Add global notification center accessible from main app - Include detailed logging for notification handling
…tions Add event listeners to handle clicks outside the notification center component to improve UX by allowing users to dismiss notifications by clicking anywhere outside
- Add server-specific notification handling and storage - Improve pairing notification UI with server details - Redesign pairing modal with better visuals and UX - Add ipcRenderer safety checks in ConnectRustPlus - Bump version to 2.1.0
- Implement EntityControlService for managing smart devices - Add EntityDataStore for persistent storage of paired entities - Create EntityPairingModal for handling entity pairing requests - Extend NotificationCenter to support entity notifications - Add device control button and modal to RustPlus component - Support entity status updates and subscriptions - Handle entity pairing notifications in App.vue
Add SVG assets for player and generic map markers to be used in the application. The player marker has a green color scheme while the generic marker is gray with a question mark. Also update .gitignore to exclude .v2 directory.
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new features and improved ui as mentioned
-traveling vendor and patrol heli can be shown on map (added images and components and working fine)
-All new Items have been added (Oct. 2025 Update)
-added GridLines feature with turn on /off options (screen shoot below)
-[feat(VendingMachineSearch): add sorting and zero stock filter functionality and advanced searching based on sell or buy orders.
-[fix(MarkersBigSizeOnZoomOut): fixed the big sizes of markers when zooming out for patrol heli, cargo , and chinook
Request more features by opening an issue at my repoGrids (accurate 100% no shifts):

vending search design+sell orders:



Selected Shop view:
buy orders:
select preview

Time (day/night)
