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May 1, 2018 10:30
We've told people to use "MonoLiraries.msi" for years to satisfy MonoDevelop build dependencies on Windows. This is antique - grabbed from Mono 2.6, signed with an expired Novell Authenticode cert. Much better to use monodoc.dll from a Mono installation than from MonoLibraries.msi
slluis
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May 2, 2018
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slluis
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Mono is not a build dependency of MonoDevelop on Windows.
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@slluis do you have a better solution than "install these Novell-signed pieces of Mono 2.6 into the .NET GAC"? That's the current dependency. Hell, this shouldn't actually change that - HintPath isn't mandatory, msbuild will still resolve a GAC copy from MonoLibraries.msi as a fallback |
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See also #4434 |
Therzok
suggested changes
May 3, 2018
| <Reference Include="System.Core" /> | ||
| <Reference Include="monodoc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756" /> | ||
| <Reference Include="monodoc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756"> | ||
| <HintPath Condition="'$(OS)' == 'Windows_NT'">$(MSBuildProgramFiles32)\Mono\lib\mono\monodoc\monodoc.dll</HintPath> |
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That means we depend on mono on Windows to build monodevelop. 👎 from me. We should have a nuget
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We've told people to use "MonoLiraries.msi" for years to satisfy MonoDevelop build dependencies on Windows. This is antique - grabbed from Mono 2.6, signed with an expired Novell Authenticode cert. Much better to use monodoc.dll from a Mono installation than from MonoLibraries.msi
This patch adds a conditional HintPath to the Mono install directory
Tested as fixing builds on Windows, and not breaking on Linux.