Provides an abstraction on top of BufferSourceNodes so samples can be played without regenerating the node when ended
Install first: npm install openmusic-sample-player.
Then you can use it in your code:
var SamplePlayer = require('openmusic-sample-player');
var audioContext = new AudioContext();
var player = SamplePlayer(audioContext);
// suppose you have a BufferSource in `buffer` already
player.buffer = buffer;
// if you want to make it loop
player.loop = true;
// and start playing!
player.start();Multiple plays can be scheduled:
var now = audioContext.currentTime;
player.start(now + 1); // play in 1 second
player.start(now + 2); // play in 2 seconds
player.start(now + 3); // play in 3 seconds
// ...
player.stop(); // stop all scheduled playsEach instance of SamplePlayer has some attributes you can access:
Run npm install so it installs stuff for the demo. Then gulp build, and then you can open build/index.html for the demo.
If you do changes in the code, you'll need to rebuild the demo. Use gulp build or gulp only for running build and setting up a watch loop that automatically rebuilds the demo as you change its files.
