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Fix: restrict setHeading() to 2D vectors and add friendly error for others #8255
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reshma045
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -2189,7 +2189,21 @@ class Vector { | |
| */ | ||
| setHeading(a) { | ||
| if (this.isPInst) a = this._toRadians(a); | ||
| let m = this.mag(); | ||
| if (this.z !== 0) { | ||
| p5._friendlyError( | ||
| 'p5.Vector.setHeading() only supports 2D vectors (z === 0). ' + | ||
| 'For 3D or higher-dimensional vectors, use rotate() or another ' + | ||
| 'appropriate method instead.', | ||
| 'p5.Vector.setHeading' | ||
| ); | ||
| return this; | ||
| } | ||
| const m = this.mag(); | ||
| if (m === 0) { | ||
| this.x = 0; | ||
| this.y = 0; | ||
| return this; | ||
| } | ||
|
Comment on lines
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Collaborator
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think this block of code is mostly redundant. When |
||
| this.x = m * Math.cos(a); | ||
| this.y = m * Math.sin(a); | ||
| return this; | ||
|
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||
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Do you think, this condition is not correct, since the z component of the vector can be zero and it could still be a 3-d vector. Maybe you need to replace
this.z !== 0withthis.z !== undefined.There was a problem hiding this comment.
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Also, one more thought. Since
setHeading()is logically meaningful only for 2d vectors, so do you think we need to checkthis.y === undefinedas well?