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Create noHintArrow #9876
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Create noHintArrow #9876
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New plugin |
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Internal use only: Reviewer details Maintainer details |
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Have you tried this in MTA? I tried a similar approach, but it didn't remove all (RL) instances of the arrow. |
It seems that, in any tick that no-hintarrow removes the hint arrow, the MTA plugin calls the The usage of hint arrow by the official game, (such as frequently on tutorial island or the shipyard tutorial in pandemonium quest) seems to only set the arrow once when the target changes, or you enter the area or log in. And it stays gone after a If the MTA plugin was made to only set the hint arrow when it needs to (when target changes or you enter the area), then I think it would work the same way as the official Jagex use and be compatible with this approach at suppressing it. |
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My idea for this plugin was to replace the flashing arrow with a static one instead. I think the hint arrows should still be there to provide functionality but without the flashing effect. |
Added an optional substitute marker
I added an optional substitute marker. It doesn't flash. It looks like a square on the floor, similar to "Ground Markers" plugin for marking a tile, or "Target True Tile" plugin which moves with the target NPC/player. The substitute marker automatically clears itself after a duration. I didn't see any way to track it to when the game would have cleared the original hint arrow. At least, the old position will be cleared in the case of a new target being pointed at - the screen wont get cluttered by multiple markers. |
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There's a number of things I thought the user should be able to configure, here are the settings that show on the "edit plugin configuration" bit in RuneLite. Settings
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merge from main
Completely remove the flashing yellow hint arrow, or let it only show for a set length of seconds.
Alerts you by a game message in the chatbox when a hint arrow was removed. Settings to disable this or change color.