Releases: solid-tv/renderer
Releases · solid-tv/renderer
Release 1.2.9
27 May 12:25
Compare
Sorry, something went wrong.
No results found
feat(clipping): accept [top,right,bottom,left] margin tuple (#46 ) (308d204 )
perf(vrt): parallelize visual regression tests across N browser pages (#45 ) (7fe3c7c )
add missing svg test (62c35dc )
fix(svg): preserve texture-dimension contract from sw/sh and stage pixelRatio < 1 (#44 ) (a64f053 )
fix(examples): exclude SVG from Vite asset inlining (#43 ) (f15ca28 )
feat(shaders): add simple single-pass Blur shader (#40 ) (243fc30 )
fix(svg): DPR-aware rasterization, source-region crop, zero-copy upload (#41 ) (9696d9d )
test(svg): VRT page + MDI icon assets for SVG loading (#42 ) (f9ff644 )
fix(Inspector): prevent alpha updates from affecting text node opacity (#39 ) (91616d3 )
Release 1.2.7
26 May 19:06
Compare
Sorry, something went wrong.
No results found
remove use of fetch for better file: handling on devices (2640102 )
Release 1.2.6
25 May 23:17
Compare
Sorry, something went wrong.
No results found
fix(webgl): upload SDF buffer in renderRTT (#38 ) (f5a114e )
Release 1.2.5
25 May 14:14
Compare
Sorry, something went wrong.
No results found
fix(RadialProgress): premultiplied composite to remove AA fringe (#36 ) (#37 ) (543365b )
Revert "feat(text): expose trimmedHeight on text nodes (#30 )" (#35 ) (95f0f91 )
Release 1.2.4
23 May 20:56
Compare
Sorry, something went wrong.
No results found
fix(inspector): mirror x/y/w/h on text nodes (#34 ) (8abd3d8 )
fix radial test (6b8a9ac )
feat(RadialProgress): self-animating progress via duration + countdown (#33 ) (632c923 )
Release 1.2.3
23 May 00:49
Compare
Sorry, something went wrong.
No results found
fix(webgl): respect clipping rect in reuseRenderOp's default-shader path (#32 ) (c554939 )
deploy the examples (7134999 )
Release 1.2.2
22 May 23:18
Compare
Sorry, something went wrong.
No results found
feat(text): optical-center baseline mode, default for mixed-case UI (#31 ) (81a320b )
Release 1.2.1
22 May 22:07
Compare
Sorry, something went wrong.
No results found
feat(text): expose trimmedHeight on text nodes (#30 ) (965999b )
feat(text): verticalAlign works without maxHeight (flex-friendly) (#29 ) (767ad53 )
default border to outside, makes it easier to center things with borders (c3ec522 )
Release 1.2.0
22 May 17:32
Compare
Sorry, something went wrong.
No results found
feat(shaders): add RadialProgress shader for circular progress / countdown UIs (#26 ) (57323de )
fix(text): activate verticalAlign on maxHeight alone (#28 ) (d9d9d2b )
feat(text): cap-height centering as the per-line vertical anchor (#27 ) (f4a728f )
fix(text): baseline-anchored layout, include lineGap, trim trailing letterSpacing (#23 ) (85e6f7c )
fix(examples): listen to 'renderUpdate' (not 'quadsUpdate') in quads-rendered (#24 ) (792034e )
fix(vrt): tighten pixelmatch threshold and unify clip shape (#25 ) (0d2eb65 )
cleanup pr (e2fbf99 )
fix: WebGL handling for undefined textures (#22 ) (9f73d00 )
tweaks to claude (7c1d2e1 )
Release 1.1.5
19 May 16:32
Compare
Sorry, something went wrong.
No results found
fix: bordered shaders precision with asymmetric borders (#21 ) (7a86e33 )