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landing

The marketing site for Space Console — the page that explains the product to someone who has never seen it: your TV is the console, everyone's phone is the controller, nothing to install.

It is a sales page, not part of the console. It links out to the live launcher (game-launcher-web), the games, and the repos; it ships no product code.

Zero-build, zero-backend static site — plain HTML, one CSS file, one ES module, no bundler, no framework. Open index.html and it runs.

npm install     # dev tooling only
npm run dev     # http://localhost:5175 (auto-reload)

What's on the page

Section Sells
Hero TV as the console, phone as the controller, no app
How it works open on the TV → scan the code → play (3 steps)
Adaptive controller each game declares its pad; the phone re-renders to match
Library all 33 games, real screenshots
Under the hood WebRTC P2P input, signaling only brokers the handshake
Built for a room roster & seats, scan-to-rejoin, 2-player, high scores, 10-foot UI

Assets

assets/img/ and assets/thumbs/ are real captures of the running console (launcher, in-game HUD, phone pads, and one poster per game) — not mockups. When the console's UI changes materially, recapture rather than retouch, so the page never promises something the product doesn't do.

Documentation

All docs live in the wiki repo (the org-wide hub), not here:

  • How we build, deploy, and review across repos: wiki/docs/way-of-working.md

Published site (per branch): main deploys to the Pages root; feature branches get a preview at /preview/<branch-slug>-<hash>/. Scripts and the stylesheet are cache-busted at deploy time (npm run build_dist/); local npm run dev stays build-free.

About

Marketing landing page for Space Console — your TV is the console, every phone is a controller.

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